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View Full Version : AA newbie and Revised edition buyer - Need help :)


nielsvk
03-07-2005, 04:27 AM
Hi, I'm a AA newbie and Revised edition buyer. I like to play board games with my friends and I heard I should try out AA so I got one (turns out to be the revised edition).

Now, I played the game once with a total of 5 people (all newbies :) ). We like the game a lot but we have some speed problems. :)

Anyways, the rulebook is a bit vague on some subjects. It would help a lot if the sample turns were a bit more detailed. I would like to know how a turn with an attacking fighter turns out, for example. Like: I attack with a fighter using 2 friendly zones into a hostile zone during the Combat Move phase. No AA gun present so during the Conduct Combat phase, I can use my fighter. After win or retreat, what does the fighter do?
A) I should already have laid out the entire flypath of my fighter in the Combat Move phase.
B) In Non-combat Move phase, I can use all left-over move points to fly to a friendly zone.
C) Something else?

Why are there flypath markers? They take way to much space on the board, and when I fly more than 1 fighter out of more than 1 zone, I don't have enough of them. They seem rather pointless. I point out where I want to fly (counting my steps) and AA guns die are rolled if I encounter some during my flight...

And why isn't there more material in the box? There is one(!) cardboard box in which ALL units, chips and other things must be placed?! I heard the earlier editions had a box for each country? Why was this taken out of the Revised edition? I now have bought my own case with lots of compartments so I can divide the units better, but I really think this should have been included in the game itself...

Any help on reading material would be great! I've read through a lot of Don Rae's material, but a lot isn't applicable to the Revised edition anymore.

steben
03-07-2005, 05:21 AM
I haven't bought "revised". only played it "digital" ;-)

On your fighter question: I always played it by choosing the flypath in the non-combat phase. Never used flypath markers. :rolleyes:

Moderator Sinister
03-07-2005, 07:07 AM
Flight path markers are there to spell it out if you want. fighters land in the non-combat phase using left over movement. I don't know anyone who uses those flight path makers, I think they are in their to show newbies valid moves.

Yes the old game has storage trays. The old game also had a bi-fold board that didn't scuff up the map when you folded it up.

Welcome to the forums.

nielsvk
03-07-2005, 07:14 AM
Thanks, all.

Any other things a newbie should now (except this forum)? I read the official/unofficial FAQ's (funny how the official one is NOT on the Avalon Hill site? :) ).
Any tools? Any step-by-step guides (am working out my own one right now)? Must see sites? Revised edition strategy docs?

nielsvk
03-07-2005, 07:17 AM
Yes the old game has storage trays. The old game also had a bi-fold board that didn't scuff up the map when you folded it up.

Mmmm, and the new guide has some errors as well (read it in the FAQ). Doh!

Moderator Sinister
03-07-2005, 07:21 AM
Axis and Allies is a pretty deep game when you are learning it. I suggest you play around with your own strategies and ask people on the site. Get the rules down. Also once you have played for awhile there's a house rule section for optional rule play.