View Full Version : Rules questions
Scaboo
03-12-2005, 10:41 AM
Just picked up the game this morning, can't wait to play it! I was just wondering: when you land on a settlement and pick up a crew card that has gold on it, that doesn't mean that you get the amount of gold indicated, it only applies to what others have to give you when they land on the same settlement. Is that correct?
thanks! :cool:
Moderator Sinister
03-12-2005, 10:42 AM
I will help with the rules when I get my copy, hopefully soon.
Hopefully we will hear from the designers also...
Don't forget to buy a pirate hat and eyepatch so you can talk like a pirate the whole game.
Scaboo
03-12-2005, 02:35 PM
Please ignore my question, I've figured it out.
:rolleyes:
holywolfman
03-12-2005, 05:14 PM
..no..no: Please share....what is the answer? (I should get my copy soon as well)- :D
Scaboo
03-13-2005, 07:38 AM
I was correct in my assumption holywolfman. The coin symbols on the crew cards only apply to collecting gold from other players when they land on the settlement represented on that card. Picking up one of those cards does not mean you get the amount of gold shown on the card from the bank. SOrry for any confusion.
cheers :)
holywolfman
03-13-2005, 06:47 PM
Cool-thanks for the info!- ;)
WotC_Mark
03-15-2005, 11:41 AM
Even though I work at wizards I haven't had the chance to play this game yet, but I scored a copy just the other day and I am very excited to give it a try.
I just picked up a nice large pirate flag to use as a table cloth over at mcphee.com but I think I'll pass on a eye patch... hehe
Arrrrrrrr
MJ
:cool:
Keldar
03-16-2005, 03:23 PM
Even though I work at wizards I haven't had the chance to play this game yet, but I scored a copy just the other day and I am very excited to give it a try.
I just picked up a nice large pirate flag to use as a table cloth over at mcphee.com but I think I'll pass on a eye patch... hehe
Arrrrrrrr
MJ
:cool:
My copy is on it's way. I've purchased a parrot to sit on my shoulder while I play the game. I've been pretending to play in anticipation of the game arriving, and that scurvy rascal has ruined 5 of my finest arabian silk shirts that I hoisted from some swabbies that found themselves on the wrong end of a plank. Evertime time I yell ARRRRRRRRR!!!!!!, I lose another shirt. Anyone know where to get parrot diapers??? :D
VGHutch
03-16-2005, 08:20 PM
Some of my game group joined me in playing this last week. All 5 of us agreed it is a fun romp.
holywolfman
03-20-2005, 07:29 PM
Ok...I finally played my first game today:
Over all reaction..... I LIKE IT! We had a blast! True...this is only a "light" Pirate game but a good one at that. There were a lot of decision making along the way. I even had my Navy Officer build up pretty strong too (with 12 might points)- that was because my friend was trying to go for the currency victory route (I think you really have to do both IMHO)-
It was funny, He had both characters on one region and I rolled with my Officer and exactly rolled what I needed to land on them both! I was overconfident and rolled by combat die.....A BLANK!!!! (OH NOOOOOO!!!!!!)- :eek:
But wait...it gets better! He then rolled....and rolled a Blank too!- :D Needless to say, I then beat him and then beat up on his other figure allowing me to draw (2) cards from him since he had more cards than me at the time! (both times)
I like many mechanics in the game:
* I like the bidding idea that you bid last if you initiate the bid
* I like the game moves quickly but yet there are still many decisions to make
* I like the fact you can "choose" which crew card to get
* I like the fact that you can be really strong but still loose if you roll a "Blank"- makes it more fair that way!
....I also like the sculpted pieces- VERY NICE! (The cards were nice too!)
(TOO BAD!)- :( .....At least instead of having "NAVY/PIRATE SHIP" written on the board, have a drawing of a Pirate Ship and a Navy Ship to better 'catch' the Era of the game, true? Also, make the board 3-D looking....like in "The Game of Life"!
What we did differently:
(I know- a bit early with 'house' rules but):
We play....if the Pirate King rolls a 'Blank', that counts as a "0" only...it doesn't mean that you automatically win if you rolled anything other than a "Blank" ([I]makes it more realistic for game purposes and also makes it more fair: It doesn't allow a player to attack the Pirate King at a "weak" rating in hopes of having the Pirate King roll a "Blank")- you get my drift! :rolleyes:
Over all.....I would definately play again! In fact tomm. even! (lol) I know there are (and will be) other Pirate Games out there....but this one is also a true "KEEPER"!
Keldar
03-20-2005, 08:03 PM
Thanks for the game report. I'm glad to hear that it was fun and made you look forward to playing again. I should have my copy by Wednesday. Give us another report after your second game.
holywolfman
03-21-2005, 07:52 PM
OK- played our 2nd game...it was another good time! (It was very close....my brother took out the Pirate King with his 13 point Pirate...which I tried at all costs to bring down!- :D)
We did, however, came up with some questions during different situations:
1) As ONE player defeats the 1st Mate of the Pirate King....if another player enters the Lake of Fire, does he/she have to fight the 1st Mate too (a different one?)....or is there just ONE 1st mate and whoever kills him then there is no longer a battle as you enter the Lake of Fire?
2) If there are (2) player opposing pieces at the Lake of Fire (being stopped and waiting for doubles to advance to the Lair) do they have to fight each other EVERY time they fail to advance to the Pirate King's Lair?
3) The rules a bit fiddly...is it true that the ONLY way to advance your piece past the Lake of Fire to the Lair is to roll any kind of doubles (including blanks) or by playing a " Local Guide" card.... here is what the rules say:
".....You can ONLY exit the Lake of Fire by moving forward onto the Lair of the Pirate King on your next turn, rolling double blanks, or playing a Local Guide card. If you roll doubles (except double blanks) while one of your figures is on the Lake of Fire, you move it onto the Lair of the Pirate King (and move your other figure normally)...."
....Soooo which is it!??! Both?
4) Are there any limit to your hand size of fortune cards? Or played item cards? (not including weapon cards)
5) When playing cards during/after combat rounds....I know you (as the attacker plays a card....then the defender...then Pass)- so can you play any number amount of cards if you can-ONE AT A TIME? Can you play duplicate cards during the SAME battle? Will it have cumlative benefits?
......These are just some questions that came up! [As I play this game more and more... I see more strategic ideas more so than originally!
For instance....you may try to get your weaker piece sent back to the ship and keep it idle on the ship since it would eliminate the chance other players will attack it in order to steal any crew cards or gold you have that may be valueable for you to win the game!- the only way this idea would break is if you rolled doubles...then you would be forced to move BOTH pieces!]- to name one......! ;)
holywolfman
03-22-2005, 05:20 PM
7) I forgot to ask this....
When you land on a region and there is also another player's piece there as well... DO YOU:
Do the "event" of the space first BEFORE combat....? Or do you choose order of the operations of events there?
-Enquring minds want to know!- :rolleyes:
Keldar
03-22-2005, 08:44 PM
3) The rules a bit fiddly...is it true that the ONLY way to advance your piece past the Lake of Fire to the Lair is to roll any kind of doubles (including blanks) or by playing a " Local Guide" card.... here is what the rules say:
".....You can ONLY exit the Lake of Fire by moving forward onto the Lair of the Pirate King on your next turn, rolling double blanks, or playing a Local Guide card. If you roll doubles (except double blanks) while one of your figures is on the Lake of Fire, you move it onto the Lair of the Pirate King (and move your other figure normally)...."
....Soooo which is it!??! Both?
I haven't played yet, but I read through some of the rules. Maybe I can help with this one.
I'll say it like this, "you can only leave the Lake of Fire space by one of these three ways, a.) rolling a double number to move forward into the Lair of the Pirate King, b.) rolling a double blank which forces you to move back out to any unoccupied outer path space, or c.) playing a Local Guide card."
Keldar
03-23-2005, 08:01 AM
7)
When you land on a region and there is also another player's piece there as well... DO YOU:
Do the "event" of the space first BEFORE combat....? Or do you choose order of the operations of events there?
Per the rules under the PLAYING THE GAME section,......."During your turn, do the following in order: 1.) roll the dice and move one of your figures 2.) Encounter the space it lands on 3.) If another player has a figure on that space, your officer or pirates fights it. 4.) Pass the dice to the player on your left.
Under the Other Player's Figures section,............"After your figure encounters a space, it fights any other Officers and Pirates on the space that belong to other players."
Have fun!!!!
holywolfman
03-23-2005, 12:12 PM
Thanks Keldar....
Ok- now I see the "Order" of the operations! (We actually assumed it to be that way which we have been playing it that way thus far)- :D
...as for the movement to the Pirate Lair:
We have been rolling any "doubles" (or) playing the Guide card to move your piece out of Lake of Fire to the Lair to fight the King. (In the rules...as I stated before, it seems to contradict itself: "....rolling doubles.....except double blanks....then rolling blanks....etc"
-just a bit confusing but we just do as it is written: (basically any doubles including blanks and the Guide Card- PERIOD!)
[It still leaves some questions unanswered]- then again, there are like only 3 pages of rules if that!- :cool:
.....By the Way: I did however muster another win in a 3 player game but with my Pirate this time....of course killing the Pirate King (Who has enough Gold to buy the ship back)-lol :p
Keldar
03-23-2005, 04:42 PM
...as for the movement to the Pirate Lair:
We have been rolling any "doubles" (or) playing the Guide card to move your piece out of Lake of Fire to the Lair to fight the King. (In the rules...as I stated before, it seems to contradict itself: "....rolling doubles.....except double blanks....then rolling blanks....etc"
-just a bit confusing but we just do as it is written: (basically any doubles including blanks and the Guide Card- PERIOD!)
[It still leaves some questions unanswered]- then again, there are like only 3 pages of rules if that!
The rule about rolling double blanks was covered a bit before the movement out of Lake of Fire rules. I think they are assuming that you understand that rolling double blanks send you back out to any unoccupied space of the "outer path", therefore taking you out of the Lake of Fire region.
VGHutch
03-23-2005, 06:58 PM
Doubles means you move both figures. Double blanks you move one of your figures to an empty outer ring space. A regular roll you move one of your figures.
Double blanks does not take you out of the Lake of Fire Region. On double blanks you move ONE of you figures to an outer ring. Unless both of your figures are in the Lake of Fire. Then one of them is moved out.
We played that you could just move into the Lake of Fire on a regular roll. A double roll you must move into the Lake of Fire. On double blanks you move either of your figures to an outer ring space, so if you don't want to move the figure in the Lake of Fire area you would just move the other. The figure in the Lake of Fire could move out but that would defeat the pupose of going in there in the first place.
VGH
Keldar
03-23-2005, 07:29 PM
Doubles means you move both figures. Double blanks you move one of your figures to an empty outer ring space. A regular roll you move one of your figures.
Double blanks does not take you out of the Lake of Fire Region. On double blanks you move ONE of you figures to an outer ring. Unless both of your figures are in the Lake of Fire. Then one of them is moved out.
We played that you could just move into the Lake of Fire on a regular roll. A double roll you must move into the Lake of Fire. On double blanks you move either of your figures to an outer ring space, so if you don't want to move the figure in the Lake of Fire area you would just move the other. The figure in the Lake of Fire could move out but that would defeat the pupose of going in there in the first place.
VGH
What he said!!!!! :D :D
I agree, thanks for clarifying my butchery. After further review, I was wrong. :( Your explanation is very much correct.
holywolfman
03-23-2005, 08:23 PM
:D ok-guys....you are missing my previous question....how do you move out of Lake of Fire? Doesn't the rules contradict itself?
Any doubles? Just blank/ doubles (or) Guide Card?
Regular doubles (or) Guide Card?
VGHutch, *(The rules clearly state that you can roll doubles and/or double blanks)-to move into the Lair of the Pirate King!
BTW: The rules also state:
"...You can only exit the Lake Of Fire by moving forward onto the Lair of the Pirate King on your next turn...."
but on the other hand, the rules also state: (when rolling double blanks)-
"...(It's ok to move off the volcano path of LAKE OF FIRE with double blanks, but you can't move onto the Lake of FIRE, or onto the Lair of the Pirate King).."
-Ok now I am officially confused! WHICH IS IT!?!?
__________________________________________________ ______________
Mike Elliott, we need help!- :rolleyes: (please give us an official answer to this one and other questions I had!)
Oh: (not to be more annoying), I just thought of another question:
8) When a card tells you to "...go to the nearest cave, etc" (does that mean going around the board CLOCKWISE (like in Monopoly) and if so would you collect gold if you passed the castle space and if you had gold/ crew cards?
boylermaker
03-24-2005, 12:34 PM
I haven't read the rules or played the game, BUT:
It seems to me that those two rules do not really contradict each other. i.e. you can only leave the Lake of Fire by moving forward, and you can only move forward in these various ways.
But I might be missing a dynamic or something.
darkmanat
04-09-2005, 05:09 PM
Having now played the 2-player demo and the full game afew times now I think I got a few answers. Also, watch the demo Hasbro posted, it explains a lot of these points.
Crew with coins generate their coin level of income when ever any other player lands on their home base AND when ever the officer of that player who has them reachs/passes the castle.
Every time a player moves into the lake of fire they fight the first mate.
Players only fight each other when one moves ONTO the space they are in, after resolving anything results of landing on that space. Leaving a space does not generate a battle.
Anybody in the lake of Fire can use their movement roll to advance to the Lair. Rolling Doubles just means both pirate and officer will move, you could move one around the board then move the officer into the lair. Blank pairs or the Guide card lets you take the token of your choice from where ever it is straight to the Lair. If you have a token in the lake of fire the only choice you have to move it is into the lair unless you roll double blanks or have the guide. If you roll doubles then when you move that token it has to enter the lair, ready or not.
When counting crew size to fight enemies count ALL your crew cards, not just the ones that add might to that token you have in battle. So having like 5 crew that just generate income makes you rich but also make your battles harder.
The demo posted for this game was very helpful with some of these questions. The rest of the questions are found in the rule book, which could be better organized in my opinion, but is pretty easy to use.
Hillman
04-19-2005, 06:22 AM
Played twice and so far we like it. Goes on for quite a time though. I like the above idea re/ Pirate King rolling a blank as a zero.
TrimChris
04-27-2005, 02:16 PM
Played twice and so far we like it. Goes on for quite a time though. I like the above idea re/ Pirate King rolling a blank as a zero.
How long is quite a time? Games are usually beteen 30 and 60 min for my group.
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