phill_nz
08-07-2005, 10:02 PM
article 5 statement.....The Program cards are identical, other than their appearance.
phills comment ....am i just being pedantic or is this a really stupid statement ...further the originals were designed so a left or right handed person could read the movement number and the priority number ...these ones can only be comfortably held reading one or the other
article 5 statement.....The plastic checkpoint flags are nifty and attractive. They're also functional -- because they're transparent, you can always see what's under them.
phills comment ....which serves no use ..its now a checkpoint what it was befor means nothing ..they will also be the first thing to break
article 5 statement.....The two new Docking Bays allow each robot to begin the race in its own space. New rules on bringing destroyed robots back into play prevent two robots from reappearing in the same space at the same time. Together, these eliminate the need for those annoying virtual robots.
phills comment ....the polls are out ....virtual is better ( edit comment pertained to another site where they knew the result from players who will have almost all have played in excess of 1,000 games each ( one thousand no typo )using the virtual rules the vote is 80 in favour of virtuality v 3 against ...80 in favour 3 against )
article 5 statement..... Program sheets (one per robot) have individual spaces for program cards, damage markers, life tokens, a big, red "Power Down" marker, some background on your robot, and the turn sequence. These reduce clutter and confusion on the table.
phills comment ....so long as you now have a bigger table to fit them on ... which would have ment no trouble in the first place ( it now requires more room to play ...a standard sized coffee table is now smaller than the required size to play ... not a huge advantage )
article 5 statement.....The robots' appearances have changed slightly. The New Squash Bot looks more like the old Hulk X90; the new Hulk X90 looks more like the old Trundle Bot; and the new Trundle Bot looks more like the old Squash Bot. The Hammer Bot, Spin Bot, and Zoom Bot look different but not like any of the old 'bots.
phills comment ....ask me who didnt even check what they looked like befor ...or... who didnt check what went to the printer
article 5 statement.....The game markers have changed significantly for the better. All are in full color and are identical on front and back, so they're never upside down. Damage tokens are triangular, life tokens are round, and the newly-added archive markers are square.
phills comment ....archive markers came out with crash and burn( edit incorrect it came out with armed and dangerous ) ... i could quite quickly spot markers that were upside down....and i knew instantly from the design what each was for ... ( edit comment ..deleted humorous comment on present rr developers )
article 5 statement.....The four boards are backprinted, making a total of eight boards instead of the original game's six. Each of the new boards has an old board on one side and a new board on the other. The old boards that reappear here are Cross, Exchange, Island, and Maelstrom. Pit Maze and Cannery Row from the original game are gone. The four boards printed on the opposite sides are completely new, never-before-seen factory sections. The new boards are the same size as before. If you have boards from previous editions of RoboRally, you can keep using them with the new edition.
phills comment ....it makes a total of....4 boards.. there are many combinations of layouts you now cant make ( anything with the other board on the back of the one you are using + the original game is 20 boards not 6...ok 21 for those 6 lucky people that played the final at origins with garfield )
article 5 statement.....Perhaps the biggest change on the boards happened on the repair sites. Before, repair sites with two wrenches allowed you to repair one point of damage and draw an Option card or repair two points of damage. It was hard to turn down two repair points, so Option cards didn't come into play very often. That was unfortunate because Option cards add a lot to the game. Consequently, those two-wrench spaces have been replaced with wrench/hammer spaces that always repair one point of damage and give you an Option card, with no alternative.
phills comment ....already been there ( edit comment will paste the relevant thread here .....Quote (edit comment name deleted but this guy would be the most pedantic methodical analyst i have met ..on the net net not in person )
From Article 5:
Quote
Perhaps the biggest change on the boards happened on the repair sites. Before, repair sites with two wrenches allowed you to repair one point of damage and draw an Option card or repair two points of damage. It was hard to turn down two repair points, so Option cards didn't come into play very often.
What other game were they playing when they wrote this? In the early game, double wrenches are more crowded than flags because everyone is loading up on options!
phills comment.....agree with you +++
when i read it thought...we never got an option and repaired we either did one or the other
so this morning i blew the dust off the game case and took out the rule books and factory floor guides
both state ...
(factory floor guide) " also robots on a repair site with two wrenches may choose to receive an option card instead of receiving repairs. "
(rule book)..." (also, a player ending a turn on a two-wrench repair site may choose to take an option card instead of repairing 2 points of damage.) "
which gets us back to ...have these ( edit comment removed some xx's ) ever even played the game
and for sure for every bot that repaired heaps more would grab an option card ... maybe 5/1 at least
at 1 repair + an option ..i doubt any would repair 2
hmm maybe they mixed it with chop shop ....checking ...nope different.... no repairs at chop shop..it has phase based swap or reload existing options.. draw another option at end of turn
further some thing else i was wondering about regards the robot arm ... in the faq sheet issued with grand prix ....
Q.. can a robot "tag" a chop shop with the robotic arm ?.....
A.. no, the robotic arm can only "tag" checkpoints ( answers (differently) another of ( edit comment name deleted ) q's )...again making the point ..have they even bothered to play the game ...or read the rules properly
hmm better check the first edition books and guide as well ( edit comment edited for clarity here )
nope same
however the glossary words it "the two wrench repair spots can add an option to the robot instead of repairing damage"
they also said they rewrote the book in a diiferent style as the original was confusing and hard to understand ....yea right for someone with the reading age and comprehension of a 2 year old !!!!!!!!!
perhaps as a funding option ( edit comment name deleted ) can offer to correct their mistakes and run the faq's from here ...pretty dam sure we could give far more logical answers than that bunch of ( edit comment some xx's deleted ) ... as for asking then anything ..i just wouldnt bother
article 5 statement.....Rules-wise, the game has been simplified a little and streamlined a lot. This is still the same RoboRally game that you know and love.
phills comment ....sob ...no its not !!!
article 5 statement.....The rules are presented in a straightforward, conversational manner instead of the previous edition's cute but often confusing flow chart structure. This rule book is clearer, shorter, and much more colorful.
phills comment ....ahh it was all for the colour ...its clear now
phills comment ....am i just being pedantic or is this a really stupid statement ...further the originals were designed so a left or right handed person could read the movement number and the priority number ...these ones can only be comfortably held reading one or the other
article 5 statement.....The plastic checkpoint flags are nifty and attractive. They're also functional -- because they're transparent, you can always see what's under them.
phills comment ....which serves no use ..its now a checkpoint what it was befor means nothing ..they will also be the first thing to break
article 5 statement.....The two new Docking Bays allow each robot to begin the race in its own space. New rules on bringing destroyed robots back into play prevent two robots from reappearing in the same space at the same time. Together, these eliminate the need for those annoying virtual robots.
phills comment ....the polls are out ....virtual is better ( edit comment pertained to another site where they knew the result from players who will have almost all have played in excess of 1,000 games each ( one thousand no typo )using the virtual rules the vote is 80 in favour of virtuality v 3 against ...80 in favour 3 against )
article 5 statement..... Program sheets (one per robot) have individual spaces for program cards, damage markers, life tokens, a big, red "Power Down" marker, some background on your robot, and the turn sequence. These reduce clutter and confusion on the table.
phills comment ....so long as you now have a bigger table to fit them on ... which would have ment no trouble in the first place ( it now requires more room to play ...a standard sized coffee table is now smaller than the required size to play ... not a huge advantage )
article 5 statement.....The robots' appearances have changed slightly. The New Squash Bot looks more like the old Hulk X90; the new Hulk X90 looks more like the old Trundle Bot; and the new Trundle Bot looks more like the old Squash Bot. The Hammer Bot, Spin Bot, and Zoom Bot look different but not like any of the old 'bots.
phills comment ....ask me who didnt even check what they looked like befor ...or... who didnt check what went to the printer
article 5 statement.....The game markers have changed significantly for the better. All are in full color and are identical on front and back, so they're never upside down. Damage tokens are triangular, life tokens are round, and the newly-added archive markers are square.
phills comment ....archive markers came out with crash and burn( edit incorrect it came out with armed and dangerous ) ... i could quite quickly spot markers that were upside down....and i knew instantly from the design what each was for ... ( edit comment ..deleted humorous comment on present rr developers )
article 5 statement.....The four boards are backprinted, making a total of eight boards instead of the original game's six. Each of the new boards has an old board on one side and a new board on the other. The old boards that reappear here are Cross, Exchange, Island, and Maelstrom. Pit Maze and Cannery Row from the original game are gone. The four boards printed on the opposite sides are completely new, never-before-seen factory sections. The new boards are the same size as before. If you have boards from previous editions of RoboRally, you can keep using them with the new edition.
phills comment ....it makes a total of....4 boards.. there are many combinations of layouts you now cant make ( anything with the other board on the back of the one you are using + the original game is 20 boards not 6...ok 21 for those 6 lucky people that played the final at origins with garfield )
article 5 statement.....Perhaps the biggest change on the boards happened on the repair sites. Before, repair sites with two wrenches allowed you to repair one point of damage and draw an Option card or repair two points of damage. It was hard to turn down two repair points, so Option cards didn't come into play very often. That was unfortunate because Option cards add a lot to the game. Consequently, those two-wrench spaces have been replaced with wrench/hammer spaces that always repair one point of damage and give you an Option card, with no alternative.
phills comment ....already been there ( edit comment will paste the relevant thread here .....Quote (edit comment name deleted but this guy would be the most pedantic methodical analyst i have met ..on the net net not in person )
From Article 5:
Quote
Perhaps the biggest change on the boards happened on the repair sites. Before, repair sites with two wrenches allowed you to repair one point of damage and draw an Option card or repair two points of damage. It was hard to turn down two repair points, so Option cards didn't come into play very often.
What other game were they playing when they wrote this? In the early game, double wrenches are more crowded than flags because everyone is loading up on options!
phills comment.....agree with you +++
when i read it thought...we never got an option and repaired we either did one or the other
so this morning i blew the dust off the game case and took out the rule books and factory floor guides
both state ...
(factory floor guide) " also robots on a repair site with two wrenches may choose to receive an option card instead of receiving repairs. "
(rule book)..." (also, a player ending a turn on a two-wrench repair site may choose to take an option card instead of repairing 2 points of damage.) "
which gets us back to ...have these ( edit comment removed some xx's ) ever even played the game
and for sure for every bot that repaired heaps more would grab an option card ... maybe 5/1 at least
at 1 repair + an option ..i doubt any would repair 2
hmm maybe they mixed it with chop shop ....checking ...nope different.... no repairs at chop shop..it has phase based swap or reload existing options.. draw another option at end of turn
further some thing else i was wondering about regards the robot arm ... in the faq sheet issued with grand prix ....
Q.. can a robot "tag" a chop shop with the robotic arm ?.....
A.. no, the robotic arm can only "tag" checkpoints ( answers (differently) another of ( edit comment name deleted ) q's )...again making the point ..have they even bothered to play the game ...or read the rules properly
hmm better check the first edition books and guide as well ( edit comment edited for clarity here )
nope same
however the glossary words it "the two wrench repair spots can add an option to the robot instead of repairing damage"
they also said they rewrote the book in a diiferent style as the original was confusing and hard to understand ....yea right for someone with the reading age and comprehension of a 2 year old !!!!!!!!!
perhaps as a funding option ( edit comment name deleted ) can offer to correct their mistakes and run the faq's from here ...pretty dam sure we could give far more logical answers than that bunch of ( edit comment some xx's deleted ) ... as for asking then anything ..i just wouldnt bother
article 5 statement.....Rules-wise, the game has been simplified a little and streamlined a lot. This is still the same RoboRally game that you know and love.
phills comment ....sob ...no its not !!!
article 5 statement.....The rules are presented in a straightforward, conversational manner instead of the previous edition's cute but often confusing flow chart structure. This rule book is clearer, shorter, and much more colorful.
phills comment ....ahh it was all for the colour ...its clear now