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admiral_yamoto
09-06-2005, 07:41 PM
Playing Axis and want to know. My buy for Japan is 2 Transports, a Sub, and 2 Infantry.

I've always thought that a good buy for germany was 8 tanks.....

TrimChris
09-06-2005, 08:45 PM
Germany starts short on infantry, so you need them. Tanks then purchased on G2 can catch up in the push east to Russia.

Or you can always go the naval route with perhaps an A/C and/or transports.

Emynst
09-07-2005, 03:02 AM
I recommend always buying at least 30 ipc's of infantry for Germany the first turn. Going heavy armor will burn you more times than it succeeds.

There are some very aggressive axis strategies that you can use a German heavy tank build for but they usually go in conjunction with Japan bringing everything on the board against India in round 2 or 3. If you buying a sub for Japan on round1 then you probably not doing one of those.

admiral_yamoto
09-07-2005, 04:38 AM
well, my other buy for japan is 3 transports, 2 infantry...

Lt M Cotten
09-07-2005, 04:40 AM
I almost always go with trannys with infantry.

smo63
09-07-2005, 06:23 AM
Playing Axis and want to know. My buy for Japan is 2 Transports, a Sub, and 2 Infantry.

I've always thought that a good buy for germany was 8 tanks.....

On G1, I believe it should be 10 Inf., 2 armor.

On J1, Naval units are a must with a few men...if someone offers buying a complex, thanks for giving the Allies such a nice target!

GS:)

Hiro
09-07-2005, 07:01 AM
I do like the AC and eight infantry for Ger1 and ***1 I always buy 2 transports, 1 armor and 3 infants. I also do not attack Pearl Harbor so I have enough Protection near Japan.

sherminator1
09-07-2005, 12:50 PM
I almost always buy at one or two transports then spend the rest on inf. this is to take north africa and reinforce the eastern front.

VanGal
09-07-2005, 05:49 PM
On G1, I believe it should be 10 Inf., 2 armor.

On J1, Naval units are a must with a few men...if someone offers buying a complex, thanks for giving the Allies such a nice target!

GS:)

Well, buying 10 inf, 2 tanks may be a safe purchase, but it is just boring! This says that the Axis player has no determination to take over the world, that the Brits can do whatever they please, and that the USA can determine the fate of the Axis powers (which strategy the USA will take, KJF or KGF).

The German player can buy a few transports, but that is like feeding the children to the wolves.

I like buying (if the Russian player was passe towards the German) 3 transports and an AC in BAL (SZ 5) and attacking SZ 13 with sub, BB, tran and taking Gilbralter. This will make the Brit player stand up and take notice!
The Japanese should buy transports and inf in order to make a sizeable landing the next turn in Bur for taking India on turn 3.
The USA player should help out the Brits in the Atlantic for a few turns or bring very good dice because if the German player buys 5 more transports on turn 2 UK might be toasted.

Anyways, I have seen a variation of this done and except for a few minor tactical errors by the Germans and very good dice by the Brits, it would have succeeded!

So, for all those who thought playing Germany is boring, have some fun with the Navy (It will die soon enough anyways)!

Carl

admiral_yamoto
09-07-2005, 07:30 PM
Why should Germany buy ACs?

Lt M Cotten
09-07-2005, 08:00 PM
To use it to land planes on to defend the trannys needed to take on UK. :eek:

The theory is to take out UK first and then USSR. I don't see this as the best choice as it takes IPCs to buy a navy, and all the IPCs are towards Moscow.

However if you are willing to risk a loss in order to shake things up, go for it. :D

squirecam
09-07-2005, 08:12 PM
Well, buying 10 inf, 2 tanks may be a safe purchase, but it is just boring! This says that the Axis player has no determination to take over the world, that the Brits can do whatever they please, and that the USA can determine the fate of the Axis powers (which strategy the USA will take, KJF or KGF).

The German player can buy a few transports, but that is like feeding the children to the wolves.

I like buying (if the Russian player was passe towards the German) 3 transports and an AC in BAL (SZ 5) and attacking SZ 13 with sub, BB, tran and taking Gilbralter. This will make the Brit player stand up and take notice!
The Japanese should buy transports and inf in order to make a sizeable landing the next turn in Bur for taking India on turn 3.
The USA player should help out the Brits in the Atlantic for a few turns or bring very good dice because if the German player buys 5 more transports on turn 2 UK might be toasted.

Anyways, I have seen a variation of this done and except for a few minor tactical errors by the Germans and very good dice by the Brits, it would have succeeded!

So, for all those who thought playing Germany is boring, have some fun with the Navy (It will die soon enough anyways)!

Carl

Is hell freezing over ??? :)

Squirecam

Lt M Cotten
09-08-2005, 04:34 AM
Is hell freezing over ??? :)

Squirecam
It was rather cool this morning.

smo63
09-08-2005, 05:33 AM
Well, buying 10 inf, 2 tanks may be a safe purchase, but it is just boring! This says that the Axis player has no determination to take over the world, that the Brits can do whatever they please, and that the USA can determine the fate of the Axis powers (which strategy the USA will take, KJF or KGF).

The German player can buy a few transports, but that is like feeding the children to the wolves.

I like buying (if the Russian player was passe towards the German) 3 transports and an AC in BAL (SZ 5) and attacking SZ 13 with sub, BB, tran and taking Gilbralter. This will make the Brit player stand up and take notice!
The Japanese should buy transports and inf in order to make a sizeable landing the next turn in Bur for taking India on turn 3.
The USA player should help out the Brits in the Atlantic for a few turns or bring very good dice because if the German player buys 5 more transports on turn 2 UK might be toasted.

Anyways, I have seen a variation of this done and except for a few minor tactical errors by the Germans and very good dice by the Brits, it would have succeeded!

So, for all those who thought playing Germany is boring, have some fun with the Navy (It will die soon enough anyways)!

Carl

Huummm...! Well I guess since the last time we played, you have one up on me since you won, but I still believe for playing a 4 hour game, I will take the safe and boring play over anything else...

The problem with just buying tranports for Japan, you might need to protect them and then, with what? If you do Pearl and Kill off the UK ships, what do you have left?

GS:)

smo63
09-08-2005, 05:36 AM
I do like the AC and eight infantry for Ger1 and ***1 I always buy 2 transports, 1 armor and 3 infants. I also do not attack Pearl Harbor so I have enough Protection near Japan.

I beleive that is very, very risky in that, leaving American ships around to gather and build, could and would be inevitable death from JP, especially their Islands...

GS:)

Hiro
09-08-2005, 05:56 AM
I beleive that is very, very risky in that, leaving American ships around to gather and build, could and would be inevitable death from JP, especially their Islands...

GS:)
Well it would not be a gamble if I did not risk anything. :) I usually use my navy to smash into the british fleet and then the Americans. Then it gives me a couple of turns to armor up and invade the soviets. By the time the other allies are ready I have already beat the crap out of the soviets.

Mighty Airforce
09-08-2005, 07:58 AM
It's amazing to me that with all the games that have been played, there's still debate about what to do with a particular power on the first turn. What a great game this is that there's so much viable strategy that nothing has emerged as head-and-shoulders above the rest. You could argue that one purchase or the other is the "best", but so far, I've yet to see much agreement on any power's best moves first turn.

That being said, I'm plugging the series of papers the Caspian Sub is currently running. The series is a set of 5 single page guides, one for each power. They give advise on purchases and movements. Your style of play may (probably does) dictate different movements or purchases, but the guides are a solid beginning for a new player. The game must be very intimidating for a new player, I think many would appreciate having the kind of head start these guides provide, without getting into the minutia of the kind of arguements commonly found on these type of message boards. =)

Anywho, in order to encourage new players, I'd recomend to folks that they either downloand and print the guides, or make ones yourself, or heck, do both.

http://games.groups.yahoo.com/group/Caspian_Sub/

squirecam
09-08-2005, 09:26 AM
Huummm...! Well I guess since the last time we played, you have one up on me since you won, but I still believe for playing a 4 hour game, I will take the safe and boring play over anything else...

GS:)

Um.... A german navy can be used very successfully in both long games and 4 hour games Greg.

Squirecam

Lt M Cotten
09-08-2005, 04:59 PM
I gotta ask but how do you keep the USSR off your back if you are going heavy naval for Germany?

Hiro
09-08-2005, 07:10 PM
I gotta ask but how do you keep the USSR off your back if you are going heavy naval for Germany?

For me, I think that there are enough Germany peices on the board to keep the soviets from advancing too far. It is a matter of assmebling a large force in an area to hit soviet strong points, like the Ukraine or Belorussia. THe Soviets do not have enough to push far and if you make them avoid you where you are strong you can dictate where you want to hit them best. But then again I have not won a championship like squirecam, so logically I would listen to him and not me.

VanGal
09-09-2005, 03:50 PM
I gotta ask but how do you keep the USSR off your back if you are going heavy naval for Germany?

The Russians can become a huge problem when Germany builds a large Naval force. The key is to determine if Russia on turn 1 had moved aggressively enough towards Germany to be a problem. Each individual would have to determine for themselves what is aggressively enough.

The bad thing about the Revised edition for Germany is that Moscow is a territory further away from Berlin. The good thing about Revised if buying German Naval units is that Berlin is a territory further away from Moscow.

Smo, As far as HE double hockey sticks freezing over, I can play with either German ground units or Naval units purchased. I like to be flexible.

Greg, just think if the 2 German fleets meet; 3 subs, 5 trans, dd, BB, AC, 2 ftrs off the coast of France. It will take some time to get the Allies past them before D-Day, plus they can always transport 10 ground units to Karelia or WCa if need be.

Carl

Cowboy
09-11-2005, 09:47 PM
the navy buy would definitely scare brits. it would mean no complex in india as they would definitely have to defend their homeland 1st against sea lion on t2. it should also force usa to build atlantic navy to reinforce brits, thus seemingly leaving japs almost a free run in pacific.especially if germany masses air force in france on t1.in my mind it would mean either a quick victory , or defeat for germany , to draw all allied forces against them alone , and with japs so far from moscow,it would seem to make them almost irrelevent in such a quick game.

GSH34
09-12-2005, 11:31 AM
On G1, I believe it should be 10 Inf., 2 armor.

On J1, Naval units are a must with a few men...if someone offers buying a complex, thanks for giving the Allies such a nice target!

GS:)
If Japan see's a UK complex in India, you have to be thinking a KJF strat is coming with the US. I have been very successful repelling KJF with buying one complex for the mainland on round one and having two transports. Had it not been for a tactical oversight of a UK bomber in Russia on R1 at GenCon, I could have been the one who gets to use the metal board to shovel my driveway come winter time (right Jim??? ;) )The two transports can either be the original, or if the UK killed the one off of Kwangtung, purchased. The remainder of the money goes towards airforce and naval units for the approaching US. As any good player should know, the *** navy HAS to survive or it's lights out for Japan.

As a German player, maybe you WANT the Allies in the Pacific so Germany has a stronger push on Moscow. It all depends.

Now, if you an Axis player wants to avoid a KJF strat, I think there are numerous thing Germany can do to deter the Allies from pursuing that avenue. The German naval purchase being one of them. There are other ways to deter it though.

GSH34

A&ADude
09-12-2005, 06:34 PM
5 Infantry, 3 Tanks, 1 Fighter

Vildayyan2003
09-21-2005, 01:23 AM
When I play the Axis I usually buy 12 inf and 1 artillery although due to this thread I have been experimenting with the carrier and trannies with no luck. On round 2 I should have 42 to 44 IPC2 and buy a minimum of 10 inf and 2 tanks depending on the exact IPCs I have. Germany has a serious lack of much needed infantry and after the first turn or 2 you should then be able to open up with more tanks and start hitting Russia much harder. With Japan on turn1 I will either buy 3 trannies and 2 inf or 2 trannies and one destroyer depending on what Britian does with their Indian fleet.

SCReamer
09-27-2005, 06:53 AM
I experienced the same thing as Vildayyan2003 does with the Carrier and trannies. It didn't worked out.

Maybe some one can explain how he does it. What he buy and move in the further turnes. In what turn you take out London? G3? or G4?

I experimenting once with Germany buying bombers. 2 in the first turn. In Turn 2 I bombed Moscow with heavy bombers (Got lucky to throw upgrade 6 in G1 :p ). It where 3x8 IPC's = 24 IPC's. An other way to slow down Russia :) , but on the long run it can kill you, depending on what UK does and if you got lucky with the dices. ;) I was lucky :p

But most time I buy 5 inf, 3 tanks and 1 Fighter.