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View Full Version : UNCON: A&AM Chat with Rich Baker and Mons Johnson!


Moderator Sinister
09-17-2005, 08:07 PM
Join us Thursday evening, September 22nd, at 5:00pm PST for an exciting UnCon event. Game developers Rich Baker and Mons Johnson will be featured guests in an Axis & Allies Miniatures chat.

Bring your questions and comments, and settle in for a fun filled hour of discussion about the hottest game to roll through the battlefield in years. Don't be late, you won't want to miss a single exciting moment.



Directions for first timers to the chatrooms at Wizards.

First of all, go to www.wizards.com/chat and click on REGISTER a new
screen name. Please remember to make sure the name has no spaces in
it. After you have your name, go back to www.wizards.com/chat and log
in. Choose the TCG chat link, click to "Chat Now" and go on in :)

You'll arrive in the lobby which is quieted so you can't chat in
there. Click on the "Rooms" tab. That will show a list of the
differnt chat rooms on the TCG server and whether they have a chat
running or upcoming. The A&A Minis chat will be held in the Axis and
Allies room. Just doubleclick on that room and you'll be there.

When the chat is in session, protocal will be in effect. That means
if you have a question, just type ? to the screen and wait for your
name to be called. You can only be in the queue once each time, so
if you have more than one question, type another ? to the screen
AFTER your first question has been answered.

If you do type the ? and get put into the queue, please type out your
question and have it ready to send to the screen when you're called
upon. This saves time and headaches later. If you just want to make
an immediate comment about something just said, type a ! to the
screen and wait to be called upon.

You won't need to know many chat commands to attend the A&A chat.
But if you see a buddy in the room during the chat and you want to
talk to them, please use the /notice (friend's name -without
parenthases) and then your message, then hit Send. That will make it
show up on your friend's screen, but no one else will see it.
Another way to talk privately is the P2P (Person to person). Right
click on the buddy's name in the list on the right hand side of your
screen. That gives a list of options, including P2P chat. It might
be easier to use that if you plan to carry on a conversation with the
other person throughout the chat. It basically creates a little
chatroom for only you and that other person, and makes another tab
next to the Lobby and Axis and Allies room tabs, so you can easily
click back and forth between them.

Basically just log in, get to the room and sit back and relax. The
WizOs do everything we can to make the chat run smoothly and make the
patrons and guests feel comfortable. Please come over to the
WIZARDS.COMmunity chatrooms as often as you'd like. The rooms are
open 24/7 for general game chatter, and we'll hopefully be having
many more guest chats in the future.

Happy UnCon!
WizO_Dabus

Stojakovic
09-17-2005, 08:16 PM
I may sound dumb but where is the chat room???

Moderator Keldar
09-17-2005, 08:49 PM
You can find it here. Look under the Rooms tab after you login and enter the Lobby. here (http://boards1.wizards.com/chatlogin.php?instance=tcg&group=1&chathost=chattcg.wizards.com)

Moderator Keldar
09-19-2005, 09:48 PM
This just in....a great door prize will be awarded to one lucky participant for the best question or comment offered during the event.

Blair46
09-20-2005, 06:45 AM
is there going to be another chat time because at 5 pm pacific I'll already be at the System of a Down concert probly listening to Mars Volta because they come on as the opener. Too bad. :D

kibosh
09-20-2005, 04:33 PM
Is a transcript of the chat going to be posted on-line? I will not be able to attend but would love to read whatever is discussed.


kibosh

Tannhauser
09-22-2005, 05:52 PM
Here's my transcript of the chat. I had to leave about two questions before the end, so hopefully someone will fill that in:

<Rich_baker714> OK... I'm Richard Baker. I'm a game designer here at Wizards of the Coast. Most of my work is on RPG
lines, specifically D&D and Forgotten Realms. But I get to chip in and help out on other jobs from time to time, including
A&A Minis. I'm also a big wargame and WW2 buff, and a former naval officer, so I've got some military history in me.
<Rich_baker714> go ahead
<WizO_Sinister> Mons?
<Mons> I am the current R&D Lead for AAM. Basically that means i am the person responsible for new content (expansions)
and maintaing/correcting previous content (FAQ, errata, etc). Currently i am doing the design for the 4th (!) expansion.
Like Rich, i have a military history, 10 years in the U.S. Army. :)
WizO_Dabus applauds Rich and Mons :)
<WizO_Sinister> Thank you Skeevo your question
<skeevo666> Will aircraft be introduced to the game?
<Mons> Yes!
<KillZooka> !
<Rich_baker714> (I think they wanted a little more than that, Mons!)
WizO_Kayn chuckles.
<Tannhauser> ?
<Mons> We are going to do aircraft, but at this time i am not at liberty to say much more than we are doing it.
<WizO_Sinister> Drunkninja your question
<drunkninja> Basically the same as skeevo's question, but concerning sea units.
<KillZooka> ?
<Usurper> ?
<Rich_baker714> We can't really incorporate naval pieces in the existing game; the scale just won't work.
<Mons> The scale prevents us from doing naval units other than the smallest landing craft which we may or may not do. In
any case there won't be a battleship.
<WizO_Sinister> Dmacleod your question
<Rich_baker714> If we were to do naval minis, it would pretty much have to be a whole new game.
<dmacleod66> when a vehical with the transport ability unloads do the soldier go in the same space or can they be put in
ajacent spaces?
<Rich_baker714> Same space, right, Mons?
<Overload> ?
<Mons> They go in the same space, other than when they violate the stacking limit
<Mons> in that case the opponent chooses which hex
<WizO_Sinister> Autarch your next
<Autarch> I was curious about distribution/seeding process. Was there any particular effort made to minimize rare
duplications in cases of boosters?
<dmacleod66> ?
<skeevo666> ?
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<Damien_Hiro> ?
<Stojakovic> ?
<Mons> There is an effort to avoid duplication of rares. It is all controlled at the HFE (Hasbro Far East), so we have little
interaction other than doublechecking their work
WotC_Mel has left the room
<Rich_baker714> Glad you got that one, Mons. 'Fraid I don't know much about that.
<Autarch> ?
<WizO_Sinister> Killzooka your question
<KillZooka> Im sure every time you develop a new game, there will always be questions about the rules set, no matter how
much you have play tested the game. We have seen one set of FAQs, what other plans do you have as developers to field
these questions and clarify or amend the rules as necessary for the community?
<Mons> We are going to continue to update the FAQ as needed (it does need updating already, sadly)
<KillZooka> !
<Mons> I also make an effort to read (or at least skim) the boards each day
<jtfc> ?
<WizO_Sinister> tannhauser your question
<Rich_baker714> We certainly take a look at any questions that get reported to us through organized play or customer
service.
<Tannhauser> Are there plans for different "themed" starters in the future? For example, an African campaign starter with
appropriate units and desert maps?
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<Mons> The current plan has expansions planned as themes, but starters is not on the table at the current time. Starters will
be reissued, but what format they come in hasn't been decided yet.
<Rich_baker714> Got that one, Mons?
<Rich_baker714> I guess so.
<KillZooka> ?
<Rich_baker714> The themes are pretty "loose", just so you guys know.
<Mons> Organized Play will release new maps to support the current expansion, btw.
<WizO_Sinister> userper your question
<Usurper> Ugly question...what makes the boosters so expensive? $14.95 US MSRP seems rather pricey.
<Tannhauser> ?
<Rich_baker714> Well, it's comparable to a D&D miniatures booster, which is $12.99.
<Mons> Well they are not expensive if you compare them to other product of it's ilk, particularly unpainted pewter figures.
<Usurper> !
<Rich_baker714> Lots of factors influence the cost of the game, as you might expect.
<Mons> Heaven forbid you actually pay someone to paint the things, then the cost goes thru the roof...
<WizO_Sinister> overlord your question
<Rich_baker714> Plastic prices, for example.
<Overload> Do commander abilites affect themselves? Rules say CAN affect (p26). Does that mean 'does' or 'might'?
<Mons> They do affect themselves.
<WizO_Sinister> Dmacleod your question
<dmacleod66> in this set all the rares where tanks in future expansions with we have any rare soldiers say a general patton or
feild marshall rommel
<Usurper> ?
<Rich_baker714> We thought about using some historical personalities, but the legal questions are tricky.
<M151mutt> ?
<Rich_baker714> It varies from country to country.
<WizO_Sinister> Skeevo your question
Autarch Quit (Connection reset by peer (TCP/IP connection broken))
<Mons> In addition this is a squad level game
<skeevo666> What happened to the idea of boosters being linked to a particular theatre?
<Mons> We are planning to do that with future expansions
<Rich_baker714> As I noted earlier, the themes/theater links are somewhat "loose".
<WizO_Sinister> Hiro your question
<Damien_Hiro> Will there be any indirect fire units in the Eastern Front or rules for them?
<Mons> THey won't be exclusive to that theatre, but will be 'focused'
<Rich_baker714> If you're a dedicated Wehrmacht buff, we don't want to create a Pacific set that's got nothing for you at all.
<dmacleod66> ?
<Damien_Hiro> ?
<Mons> There will eventually be some indirect fire rules, but remember this is a squad level game, so we are not going to
focus on 155 batteries off board.
<WizO_Sinister> Stojakovic your question
<Stojakovic> What maid Wizards/AH to decide to make a WWII game? was it just something you saw profit in?
<Mons> Rich you got this one.
Autarch has entered the room (hostname: XXX.XXX.XXX.XXX)
<Rich_baker714> Gee, thanks.
<Stojakovic> *made
<Mons> heh
<Mons> heck you designed it, this is your area of expertise!
<Rich_baker714> Well, sure, we saw some money in it, that's the business. But it's been something we've wanted to do for
some time, really. When Wizards became the keeper of Avalon Hill and Axis & Allies (it used to live elsewhere in Hasbro)
we naturally started thinking about new, interesting things we could do with these flagship games.
<drunkninja> ?
<WizO_Sinister> JtFc your question
<jtfc> Any chance of pieces being changed retroactively? Two examples: Jeeps being unable to transport artillery (which
seems silly), and the Sig-33 having indirect fire capacity when the indirect fire rules come out?
<Autarch> ?
<Mons> It is very unlikely that we will change already printed units. Units need to do what they say they do, no more, no
less. If there is a need for an indirect fire SIg33, then we will consider a reprint
<WizO_Sinister> Tannhauser your question
<Stojakovic> ?
<Tannhauser> Are there any plans to produce durable plastic versions of the little cardboard Disrupted/Damaged/Destroyed
counters?
<Mons> Not to my knowledge, but OP might very well be considering that.
<WizO_Sinister> KillZooka Your Question
<KillZooka> Hello, It is awesome to see and hear you guys here, thank you for coming^`2026 My next question is a typical future
expansions question. Are there any plans in the works to develop an expansion of modern day units?
<Mons> There is talk, and i have a list on my computer somewhere. At this time, there is nothing more than conjecture,
however.
<Rich_baker714> Gets a little hard to call it "Axis & Allies" though.
<Tannhauser> ?
<Rich_baker714> But sure, we think about it.
<WizO_Sinister> usurper your question
<KillZooka> ?
<Usurper> One question about the future aircraft, will they be "in scale" with the other pieces? If you guys make a P-38
you've got a customer for life!! :)
<Mons> Certainly that is true, but an M1 Abrams sure would be nice
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<Rich_baker714> We've found that airplanes are surprisingly big. Like bigger than tanks.
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<Mons> The scale for aircraft is a little difficult, the problem is the airplanes are bigger than most all of the tanks. It wouldn't
be prudent to have the planes that much bigger
<WizO_Sinister> M151 your question
<M151mutt> How about boxed scenario sets, such as the 101st vs. German paras at Bloody gulch during the Normandy
campaign. Any thought on something like that?
<Rich_baker714> Your P-38 has something like a 45-foot wingspan, twice as long as a tank.
WizO_Dabus ((Queue: DMAleod66, Hiro, Drunkninja, Autarch, Stojakovic, Tannhauser, killzooka, Open))
<Mons> There are thoughts on scenario books, with a number of scenarios coupled with the appropriate maps. It hasn't
gotten much further than conjecture however.
WizO_Dabus ((pardon typos))
<Mons> Certainly we want more ways to release maps, so we will probably pursue this
<jtfc> ?

Tannhauser
09-22-2005, 05:52 PM
[continued]
<WizO_Sinister> Dmacleod your question
<dmacleod66> in this set the itailians and french got only 1 tank and 1 rifleman each, why include them at all if you couldn't
give them a full rooster? as in a rifleman,tank,officer,antitank gun,mg team ,ect.
<Mons> Rich tell em how it is!
<Mons> basically there just wasn't room to do the major players full justice and have a lot of the French/Italian/Polish/etc
<WizO_Sinister> hiro your question
<Rich_baker714> I was starting to get all long-winded about it, but yeah, what Mons said.
<Damien_Hiro> When are we going to see a machine gun for the Americans?
<Damien_Hiro> ?
<Rich_baker714> It would have made for a set with a lot more pieces than we could handle out of the gate.
<Mons> The BAR will be coming out fairly soon. It was the light machine gun of choice for America
<WizO_Sinister> Drunkninja your question
<drunkninja> How often do you plan on releasing new downloadable scenarios?
<Rich_baker714> (I love the BAR gunner. It's a cool piece.)
<Overload> ?
WizO_Dabus ((queue: Autarch, Stojakovic, Tannhauser, Killzooka, jtfc, hiro, Overload, Open ))
<Mons> The web support has been pretty active as you guys probably have noticed by now. I am not really sure on the
timetable of releases though.
<Rich_baker714> Ninja, that's something that Mons and I don't work on directly.
<Usurper> ?
<WizO_Sinister> Autarch your question
<Autarch> It seems to me that this game's appeal would be broader if it used the more traditional tabletop scale of 1:107.
Why was 1:120 used instead?
<dmacleod66> ?
<Rich_baker714> You think 1:107 is more commonplace than 15mm?
<Mons> dunno myself, but 15mm is a little easier to grasp for the unitiated
<WizO_Sinister> Stojakovic your question
<Stojakovic> I know you answered a question about navy units but I wanted to know if you will make a A&A M game based
on navy units and could be played as a option with the current units? Like the navy units have there own rules sets and
expansions but also have rules to mix them. Sorry I just love navy history and want to see them but that wizkids pirate
game is sad
<Rich_baker714> The interactions are really pretty tough.
<Autarch> ?
<Rich_baker714> Naval gunfire generally had ranges of 10,000 to 20,000 yards (or more).
<Mons> Well we are not counting out any reasonable options at this time, so there is a real possibility of a naval game in the
future, but obviously the scale would have to be different (quite so)
<WizO_Sinister> Tannhauser your question
<Tannhauser> Regarding future expansions: will new rules for these expansions simply be new abilities printed on the unit
cards, or will there actually be additions/changes to the rulebook? I'm not looking forward to getting a new set of major rule
changes/additions with every expansion.
<Overload> What is the future release schedule?
<M151mutt> ?
<Rich_baker714> Generally, we like to introduce new rules as special abilities limited to a few units.
<Mons> Expansions will have a rules update on the checklist sheet. The rules will mostly be limited to new abilities on cards
however.
<Rich_baker714> We don't want to rewrite the rule book with every expansion, either.
<WizO_Sinister> Killzooka your question
<KillZooka> I love the original flagship board game, me and my friends still play regularly. Have you ever considered bringing
this combat system (which I love) to the units/scale of the original board game too, maybe even satisfy these ship wanters
=)?
<Tannhauser> ?
<Stojakovic> if you bring ships to the game I will wet my pants =)
<Rich_baker714> Well, I certainly expect some fanatics out there to create oversized A&A boardgame maps and replace the
piece mix with our prepainted plastic minis.
<WizO_Dabus> (Please do not post your question to the screen until you are called upon))
<WizO_Sinister> Jtfc your question
<jtfc> For vehicles, does road bonus and extra gear work in the Assault round? Can a vehicle on the road with Strike & Fade
and High Gear attack an then move 5 on the road...2 for S&F, 1 for the free road move, and 2 for high gear, in addition to
the three extra hexes on the movement phase?
<Mons> I haven't considered it
<Rich_baker714> I'd have to check the exact wording on those abilities, jtfc.
<jtfc> OK, thanks.
<WizO_Sinister> hiro your question
<Damien_Hiro> Tell us about snipers and their effects on the field in the eastern Front
<Keebler2000> ?
<Rich_baker714> Usually, if we say "movement phase," we mean the movement phase.
<Rich_baker714> And not the assault phase movement.
<Rich_baker714> Snipers are pretty deadly at short and medium range. They're highly accurate (hit on 3+).
<jtfc> It says "If this unit makes its entire move alonga road, it gets+2 speed"
WizO_Dabus ((Queue: Userper, DMcleaod66, Autarch,M151, tannhauser, keebler, open))
<Mons> Well snipers are guys with guns that like to hide in cover! Actually we are pretty happy with the sniper mechanic and
look forward to the fan reaction on release.
<Damien_Hiro> ?
<Rich_baker714> They're also pretty hard to hit back in return.
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<WizO_Sinister> usurper your question
<Usurper> Will there ever be any "common" vehicles or will they always be uncommons or rares?
<Mons> I don't forsee any common vehicles at this time.
<Rich_baker714> I think they're going to stay rare/uncommon.
<Mons> Yep
<WizO_Sinister> Dmcaleaod your question
<dmacleod66> any plans on paratrooper figures which you can deploy during the game?
<Rich_baker714> You betcha.
<Mons> Yep, we have plans you might say
<loyalcitizen> ? At major tournies... will there ever be scenarios on larger maps, so the German tanks are worth the points?
<WizO_Sinister> Autarch your question
<Rich_baker714> That's where those Organized Play maps come into the picture.
<Autarch> (most of the WWII mini's I've seen are 1:107 scale) Will future tank models have more complete front and back
under hull sculpts?
<WizO_Dabus> ((please don't ask a question until you are called upon. Just post a ? to the screen and wait))
<Rich_baker714> A relatively open map would be a good special tournament condition. Good idea.
<Mons> Unlikely. The costs (which eventually the consumer pays) increase when you add to the underneath and they add
very little to game play and/or looks.
<WizO_Sinister> m151 your question
<M151mutt> Yuo guys have probably hashed out all possible units, but transport vehicles (although not very sexy) would be a
nice addition and make for some interesting scenario possiblities! Also, Bailey bridges etc. would be fun! Have you kicked
that kind of stuff around?
<Usurper> ?
WizO_Dabus ((Queue: tannhauser, keebler, Hiro,Usurper Closed. - out of time for more questions.))
<Mons> There are a lot of transport vehicles that we haven't done yet. Clearly there were a lot of trucks/tractors/etc that we
can do. However we are not going to do a lot of those since they are typically not as exciting as a tank or large cannon
<Rich_baker714> Sure, we've kicked it around. I'd like to see a deuce-and-a-half sometime soon.
<WizO_Sinister> Tannhauser your question
<Tannhauser> What can you tell us about the next expansion? I see rumors on the forums, but I would like to know what
solid info you can give us (a summary is fine, or if there's a website I've missed somewhere, that works, too).
Overload has left the room
<Mons> well we can't say much sadly
<WizO_Sinister> keebler your question
<Keebler2000> Will we see mines, barbed wire, dragons teeth, bunkers, etc. ?
<Mons> In November there will be some concrete data, but for now all i can say is there is some cool stuff on the way..
<Rich_baker714> I know how much I'm allowed to hint about RPG products or novel spoilers, but I'm not as comfortable
spilling the beans on our collectable games.
<Mons> There will eventually be mines/barbed wire/etc, but i can't say when. It is clearly something that needs to be done
however.
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<WizO_Sinister> Hiro Your question

loyalcitizen
09-22-2005, 06:15 PM
I didn't make it to the chat til there was 10mins left. I am sad to see that no one asked about Banzai attacking artillery...

jtfc
09-22-2005, 06:21 PM
If they couldn't answer the high gear question...they said they review here, so hopefully it'll be in the next FAQ.

Autarch
09-22-2005, 07:12 PM
My questions were more to game/unit design that are rarely addressed on the boards as opposed to rules questions which receive more attention.

They did say an effort is made to minimize rare dupes in cases. :cool:
No good answer on why the scale for vehicles didn't mesh with more popular formats. :confused:
The missing front/rear underhull sculpts were a cost cutting measure and apparently will continue with future models. :(

In retrospect, I think they may have missed they point of all three of my questions. Too bad we couldn't post followups to clarify...

Tannhauser
09-22-2005, 08:30 PM
Yeah, I would have liked more thorough answers, but time was definitely an issue. That hour really passed by fast.

I am mostly happy with the answers I got. I would like to have heard something about the next expansion, though.

Hiro
09-23-2005, 04:17 AM
Yeah, I would have liked more thorough answers, but time was definitely an issue. That hour really passed by fast.

I am mostly happy with the answers I got. I would like to have heard something about the next expansion, though.

I was surprised how fast it all went. It was great.

AllGoodGecko
09-23-2005, 05:25 AM
My questions were more to game/unit design that are rarely addressed on the boards as opposed to rules questions which receive more attention.

They did say an effort is made to minimize rare dupes in cases. :cool:
No good answer on why the scale for vehicles didn't mesh with more popular formats. :confused:
The missing front/rear underhull sculpts were a cost cutting measure and apparently will continue with future models. :(

In retrospect, I think they may have missed they point of all three of my questions. Too bad we couldn't post followups to clarify...


lol actually my initial response was "hey they are not really answering any of these questions". For example: I mean yeah the figures are prepainted... but they require a heck of a lot less than the larger D&D/SW figures- less 'painting steps' as the Star Wars R&D fellow explained. They are also much less detail, much less material, and have no outside partner to share the profits with- yet they cost more? And dont tell me you get more figures- they are way less material none the less as even the ewok and kobold are 'heavier' than the infantryt lol

But then I mellowed and realized that they likely were not really able to comment and even if they could its not like the price would suddenly lower lol.

Vulturedoodle
09-23-2005, 06:26 AM
I didn't make it to the chat til there was 10mins left. I am sad to see that no one asked about Banzai attacking artillery...
What question? The basic one (i.e., can artillery benefit from Banzai Charge) was answered in the FAQ.

Regards,
Steve F.

Vulturedoodle
09-23-2005, 06:29 AM
No good answer on why the scale for vehicles didn't mesh with more popular formats. :confused:
I got the feeling (after reading the transcript) that the designers hold to the opinion that 1/120th scale is the same as 15mm, which is a point of view, sure. I'm flexible, as long as the pieces are in scale to each other.

Regards,
Steve F.

Vulturedoodle
09-23-2005, 06:38 AM
For example: I mean yeah the figures are prepainted... but they require a heck of a lot less than the larger D&D/SW figures- less 'painting steps' as the Star Wars R&D fellow explained. They are also much less detail, much less material, and have no outside partner to share the profits with- yet they cost more? And dont tell me you get more figures- they are way less material none the less as even the ewok and kobold are 'heavier' than the infantryt lol
I think the material cost is the least of the issues, to be honest. The highest ongoing cost is likely to be the human (i.e., painting) factor. The cost per figure of an AAM booster is $1.67, only a tiny bit more than the cost per figure of a DDM booster ($1.63), and significantly less than the cost per figure of a SWM booster ($1.86).

Regards,
Steve F.

AllGoodGecko
09-23-2005, 06:42 AM
could be- if so and it actually goes to the people painting then I'm all for it

NewtonCain
09-23-2005, 07:08 AM
Thank you very much for posting the transcript.
Interesting that they had not thought about the strike and fade/high gear/road bonus when asked the question. :eek:

Hopefully the new FAQ will clarify the current questions on the stickied thread :D .

Autarch
09-23-2005, 07:44 AM
lol actually my initial response was "hey they are not really answering any of these questions". For example: I mean yeah the figures are prepainted... but they require a heck of a lot less than the larger D&D/SW figures- less 'painting steps' as the Star Wars R&D fellow explained. They are also much less detail, much less material, and have no outside partner to share the profits with- yet they cost more? And dont tell me you get more figures- they are way less material none the less as even the ewok and kobold are 'heavier' than the infantryt lol

But then I mellowed and realized that they likely were not really able to comment and even if they could its not like the price would suddenly lower lol.

Of course, there might be marketing considerations, too. After all, SW collectable mini's have a lot more popular appeal as compared to generic WWII minis. It makes sense that A&A mini's would be priced higher to make sure they recoup their initial investment if the series tanks. I guess the next question to ask is if future sets will be less expensive, but thats more of one for the bean counters, not Mons or Rich.

AllGoodGecko
09-23-2005, 08:10 AM
To be honest I dont mind the extra cost as much when one considers you dont have to search out any very rares in this set- my buddy got 7 cases of Star Wars Universe and didnt get a Rancor till his 8th and final case. He did however get more 'uncommon' huges than he did of most of his 'commons'.

Autarch
09-23-2005, 08:31 AM
I got the feeling (after reading the transcript) that the designers hold to the opinion that 1/120th scale is the same as 15mm, which is a point of view, sure. I'm flexible, as long as the pieces are in scale to each other.

Regards,
Steve F.

Same here. Actually even it they're off a few mm with each other that doesn't even bother me. I was just curious if it was a proprietary marketing strategy (don't want to compete with Battlefront) or if they just figured there's no real standard in scale, so it doesn't matter etc etc. I was just curious if they knew the reason. I'd think people are more familiar with 25mm from D&D and the infantry in A&A games. Oh well.

Moderator Keldar
09-25-2005, 10:07 PM
Hiro and Jtfc, you have Private Messages.