Patton4014
10-05-2005, 08:44 PM
Title: Blow the Bridges
Synopsis: The Allies (or Axis) are bearing down on your bridges. You must hold at all costs. You face superior forces with you scraped up defences. Do what you can to defend your post and if possible, take one of the enemy bridges to slow their advance.
Victory Conditions (to include game length in turns)
Game Length - 10 turns max
Allied major victory: Take all three bridges or blow two of the three with engineers to prevent recapture
Allied victory: Take 2 bridges or blow 1 bridge
Draw: Allies capture 1 bridge and Germans hold two. If the Germans capture any of the Allied bridges all allied victory conditions become a draw.
German victory: Prevent the Allies from blowing any of the bridges and hold all three bridges.
German Major victory: Prevent Allies from blowing any of the bridges, hold at least two and capture at least 1 Allied bridge.
Allied Army build: 200 pts - Max of 125 pts of armor.
Must have 3 engineers
Axis Army build: 150 pts.
Unit limits are 25 max
Map set-up: 2 sets of map Baker 2 and Able 2 plus any other 2 maps that make sense for you. Set up both Baker maps in the center and each Able map to the right of Baker. Vary the other 2 maps to differ the terrain to the left of Baker 2.
Special Rules: None
Options: Players may switch sides or reverse roles of attacker and defender. Same limits apply. Give Germans engineers at same cost.
Synopsis: The Allies (or Axis) are bearing down on your bridges. You must hold at all costs. You face superior forces with you scraped up defences. Do what you can to defend your post and if possible, take one of the enemy bridges to slow their advance.
Victory Conditions (to include game length in turns)
Game Length - 10 turns max
Allied major victory: Take all three bridges or blow two of the three with engineers to prevent recapture
Allied victory: Take 2 bridges or blow 1 bridge
Draw: Allies capture 1 bridge and Germans hold two. If the Germans capture any of the Allied bridges all allied victory conditions become a draw.
German victory: Prevent the Allies from blowing any of the bridges and hold all three bridges.
German Major victory: Prevent Allies from blowing any of the bridges, hold at least two and capture at least 1 Allied bridge.
Allied Army build: 200 pts - Max of 125 pts of armor.
Must have 3 engineers
Axis Army build: 150 pts.
Unit limits are 25 max
Map set-up: 2 sets of map Baker 2 and Able 2 plus any other 2 maps that make sense for you. Set up both Baker maps in the center and each Able map to the right of Baker. Vary the other 2 maps to differ the terrain to the left of Baker 2.
Special Rules: None
Options: Players may switch sides or reverse roles of attacker and defender. Same limits apply. Give Germans engineers at same cost.