MEX10MM
10-17-2005, 11:39 AM
Title: The Defense of Hosingen (Luxemburg 1944)
Synopsis: ]"Had not this regiment (110th. Infantry) put up the the fight it did, the Germans would have been in Bastogne long before the 101st. Airborne reached that town"Lt. Gen Troy Middleton.
The German timetable is upset as the men of K Company 110th. Infantry Regiment defend the little town of Hosingen against the bulk of the attacking 26th. "Volksgranadier" division during the opening stages of the Battle of the Bulge. December 16 to 18, 1944.
Victory Conditions: At the end of turn 12 The Axis player must be in control the Objective to be the winner; any other result is an Allied victory.
Allied Army build:
Elements of K Company 110th Infantry Regiment plus elements of B Company 103rd Engineers. Deploy first on any full hex of maps DOG-1 and BAKER-2 as to map confugaration 4: "Urban Combat"
Bazooka (US) x4
M1 Garand Rifle (US) x6
Mortar M2 (US)x2
"Red Devil" Captain (US) x1
Royal Enginneers (UK) x3
Vickers Machine-Gun Team (UK) x2
Allied Reinforcements:
Elements of the 707th. Tank Battalion. Enter during the movement phase of turn 6 on any edge hex of map DOG-1 as to map confugaration 4: "Urban Combat"
M4A1 Sherman (US) x 3
Axis Army build:
Elements of the 77th "Volksgranadier" Regiment. Deploy second on any full hex of maps CHARLIE-1 and ABLE-2 as to map confugaration 4: "Urban Combat"
Light Mortar (GE) x3
Mauser Kar 98 (GE) x8
MG 42 Machine-Gun Team (GE)x4
Panzerfaust 30 (GE) x2
Sd Kfz 251 (GE) x1
Axis Reinforcements #1:
Elements of the 2nd Panzer Division.Enter during the movement phase of turn 6 on any edge hex of map ABLE-2 as to map confugaration 4: "Urban Combat".
Panzer IV Ausf G. (GE) x2
Sd Kfz 251 (GE) x1
SS-Panzergranadier (GE) x1
Axis Reinforcements #2:
Elements of the 78th "Volksgranadier".Enter during the movement phase of turn 8 on any edge hex of map ABLE-2 as to map confugaration 4: "Urban Combat".
Light Mortar (GE) x2
Mauser Kar 98 (GE) x4
MG 42 Machine-Gun Team (GE)x2
Panzerfaust 30 (GE) x2
Map set-up: Use map configuration: 4 "Urban Combat" as in page 6 of the Axis & Allies Miniatures Advanced Rulebook.
Special Rules: "Winter Conditions". Regard all Stream hexes and Pond Hexes as Clear Hexes. No Road based bonuses apply during this scenario.
Aftermath: By December 19, 1944 the 110th Regiment and most of the 28th Division had been swept from the map by the German advance; However this units demise was not been in vain. The german army was now three days behind schedule. The time that the Allies gained by the sacfifice of this valiant defenders had allowed Eisenhower to rush reinforcements to the Ardennes; Reinforments that in the end would crush Hitlerīs last offensive in western Europe.
Synopsis: ]"Had not this regiment (110th. Infantry) put up the the fight it did, the Germans would have been in Bastogne long before the 101st. Airborne reached that town"Lt. Gen Troy Middleton.
The German timetable is upset as the men of K Company 110th. Infantry Regiment defend the little town of Hosingen against the bulk of the attacking 26th. "Volksgranadier" division during the opening stages of the Battle of the Bulge. December 16 to 18, 1944.
Victory Conditions: At the end of turn 12 The Axis player must be in control the Objective to be the winner; any other result is an Allied victory.
Allied Army build:
Elements of K Company 110th Infantry Regiment plus elements of B Company 103rd Engineers. Deploy first on any full hex of maps DOG-1 and BAKER-2 as to map confugaration 4: "Urban Combat"
Bazooka (US) x4
M1 Garand Rifle (US) x6
Mortar M2 (US)x2
"Red Devil" Captain (US) x1
Royal Enginneers (UK) x3
Vickers Machine-Gun Team (UK) x2
Allied Reinforcements:
Elements of the 707th. Tank Battalion. Enter during the movement phase of turn 6 on any edge hex of map DOG-1 as to map confugaration 4: "Urban Combat"
M4A1 Sherman (US) x 3
Axis Army build:
Elements of the 77th "Volksgranadier" Regiment. Deploy second on any full hex of maps CHARLIE-1 and ABLE-2 as to map confugaration 4: "Urban Combat"
Light Mortar (GE) x3
Mauser Kar 98 (GE) x8
MG 42 Machine-Gun Team (GE)x4
Panzerfaust 30 (GE) x2
Sd Kfz 251 (GE) x1
Axis Reinforcements #1:
Elements of the 2nd Panzer Division.Enter during the movement phase of turn 6 on any edge hex of map ABLE-2 as to map confugaration 4: "Urban Combat".
Panzer IV Ausf G. (GE) x2
Sd Kfz 251 (GE) x1
SS-Panzergranadier (GE) x1
Axis Reinforcements #2:
Elements of the 78th "Volksgranadier".Enter during the movement phase of turn 8 on any edge hex of map ABLE-2 as to map confugaration 4: "Urban Combat".
Light Mortar (GE) x2
Mauser Kar 98 (GE) x4
MG 42 Machine-Gun Team (GE)x2
Panzerfaust 30 (GE) x2
Map set-up: Use map configuration: 4 "Urban Combat" as in page 6 of the Axis & Allies Miniatures Advanced Rulebook.
Special Rules: "Winter Conditions". Regard all Stream hexes and Pond Hexes as Clear Hexes. No Road based bonuses apply during this scenario.
Aftermath: By December 19, 1944 the 110th Regiment and most of the 28th Division had been swept from the map by the German advance; However this units demise was not been in vain. The german army was now three days behind schedule. The time that the Allies gained by the sacfifice of this valiant defenders had allowed Eisenhower to rush reinforcements to the Ardennes; Reinforments that in the end would crush Hitlerīs last offensive in western Europe.