PDA

View Full Version : Banzai vs. Defensive Fire clarification.


Comassion
10-19-2005, 11:53 AM
The ruling Y2UAsk made in response to elindo's Banzai question seems odd, so I would like to clarify some banzai issues.

Banzai charge states that a unit can move into an opponent's hex and attack an enemy unit during the assault phase. Y2UAsk's ruling indicates that if that unit is disrupted by defensive fire, it may still make a regular attack, even though it attempted to move in the assault phase via Banzai charge.

The specific wording that I'm wondering about is this: "However, also like any disrupted unit, it can still fire in the Assault phase."

I understand that a Banzai-charging infantry will still get to attack even if it reaches it's target hex while disrupted. But is it really true that if you fail to enter your opponent's hex with this special assault-phase move, you can still attack with your disrupted unit in the same assault phase?

Assuming this ruling is correct:

Can units that are disrupted by defensive fire while moving (not banzai charging) during the assault phase then attack instead?

Does the unit that was disrupted during the banzai charge still get the +1 banzai charge bonus to die rolls to attack a unit in the hex it was trying to move into?

Can the unit that was disrupted choose to attack units other than it's original target? If so, does it retain the +1 bonus?

Oh, and a final question on Banzai charging in general: Can a disrupted soldier unit execute a Banzai charge (Since the Imperial Sergeant's command ability says 'can move'), or does the disrupted counter negate the unit's ability to move, thus negating the ability to banzai charge?

Y2UAsk
10-19-2005, 11:37 PM
Entirely my bad -- In answering that question, I glanced at the Imperial Sergeant's card and somehow misread "Assault Phase" as "Movement Phase." Since the Banzai Charge happens during the Assault Phase, and the charging unit would have had to commit to movement before becoming disrupted by defensive fire, it could not then fire after being disrupted.

The second part of the question, however, is quite interesting. If a unit goes into the Assault phase already disrupted (from the previous turn), it can't move. However, the Banzai Charge is a Commander Ability, which is "a type of special ability" (pg. 26). That same page tells us that special abilities take precedence over general rules, which implies that the Imperial Sergeant can motivate previously disrupted soldiers to make Banzai Charges. I don't think this changes the instant immobilization from defensive fire, but I've been wrong before. (The Panther's special ability allows it to move even when it takes a hit from defensive fire, so maybe the IS's special ability should, too.) But that aside, by the letter of the rules, it seems that units with face-up disruption counters might be able to make Banzai Charges. This one will have to wait for someone from R&D or OP to give an official ruling, I think.

Steve

Mons
10-20-2005, 01:14 PM
Oh, and a final question on Banzai charging in general: Can a disrupted soldier unit execute a Banzai charge (Since the Imperial Sergeant's command ability says 'can move'), or does the disrupted counter negate the unit's ability to move, thus negating the ability to banzai charge?

Banzai Charge — In your assault phase, friendly Soldiers adjacent to this unit can move into an enemy unit's hex and then attack that unit. They get +1 on each attack die for that attack.

Abilities on cards have higher priority than the rules, but this case is not clear. Banzai Charge allows units to move and attack, it doesn't allow disrupted units move. Having Banzai Charge allow disrupted units to move is definitely against the intention of the ability, so i have to rule that disrupted units cannot use a Banzai Charge to move.