View Full Version : Map join 'half-hexes' with Terrain ruling (Multi-Map Config's)
kippryon
11-04-2005, 12:43 AM
When joining two map sections together, and the edge 'half-hex' is a 1/2 Stream or Road hex, and the joining 'half-hex' edge is clear (usually the case), what is the ruling terrain feature?
This question comes up when playing multiple joined 'Map Configuration #s' together.
(i.e., if you joined Map Configurations 1, 3 & 5 side-by-side).
Y2UAsk
11-04-2005, 08:59 AM
Roads and streams are unusual among all the terrain features in that they affect hexsides rather than the hexes themselves.
You can claim the benefit of being on a road if the hexside you're crossing is crossed by a road. The typical case is that a hex containing road will have two (sometimes more) hexsides that are crossed by roads. Where a road "dead ends" at a map seam, that hex has only one hexside crossed by a road. You can claim the benefit of being on a road when you cross that hexside, but not when you cross any other (those that aren't crossed by roads).
Streams are a bit different, because where the maps join together, the newly created hex will have one hexside that is half stream, half clear. Treat those hexsides as clear (assume your units have enough brains to skirt around the stream).
There are no half-hexes that contain hex-filling terrain (forest, hills, town, pond, or marsh), so those won't cause any confusion.
Steve
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