View Full Version : Why no supporting attack rule?
Der Panzinator
11-08-2005, 05:43 AM
After finally playing the game recently I thought it strange that you can easily get into a situation where you literally can't hit anything.
If you have only anti-tank stuff left and the enemy has all infantry then you're pretty much screwed. Same goes with anti-personel forces against vehicles.
What seems to be missing is some sort of combined support attack. Even just saying that adjacent units can add 1 dice to another units attack instead of attacking themselves.
Anyone ever tried this before?
Chairman7w
11-08-2005, 07:31 AM
Kinda like real life, huh?
> Der Panzinator wrote: If you have only anti-tank stuff left and the enemy has all infantry then you're pretty much screwed. Same goes with anti-personel forces against vehicles.
Kriegshund
11-08-2005, 04:33 PM
Kinda like real life, huh?
Best.......answer..........ever.
JimTullis
11-08-2005, 05:20 PM
This is Frequently a problem.
BUT, it's very realistic.
It doesn't mater how many Poor Bloody Infantry
you have if the enemy has a good tank.
Certain Weapons will never be any use versus Certain Targets.
You have to try really hard to protect the units that can actually damage the enemy.
Der Panzinator
11-09-2005, 06:47 AM
Good points. :)
This is a fairly short game so I suppose it doesn't really matter that much. Plus it does keep things realistic and also makes your decisions on army builds even more important. Kinda forces you to have a mixed balance of units.
Dr.Cornelius
11-09-2005, 07:00 AM
Combined fire does not make sense against vehicles- the issue is not hitting the vehicle, but penetrating the armor.
On the other hand, combined fire makes sense for infantry units.
The Doctor's Combined Fire House Rule:
Soldiers in the same hex may combine fire against a Soldier target if both attackers have an attack value of at least one at the target's range. When making a combined fire attack, designate one of the units as primary and the other as secondary. The secondary unit uses its attack to give the primary unit two additional dice at close range or one additional die at medium range.
(note that this has not been playtested for balance. the correct bonus may turn out to be 3 additional dice at close range and 2 at medium)
Der Panzinator
11-09-2005, 07:37 AM
That sounds good. Similar to MechWarrior which is what gave me the idea.
JuKaBaLa
11-09-2005, 07:53 AM
In Mechwarrior the combined fire has the finality of suply a way to hit a stronger armour, but the rules are introduced later in game development. Why? Because of a great unbalance in game play, without combined fire is no way to play with hundreds of ridiclous infantry and veichles. These kind of things has detonated the Mechwarrior game, letīs see the 8īs best players armies in the last mundial, only one has mechs...
A&A has much more balance and I think itīs no necessary introduce these ridiculous and no real mate rules.
[]īs
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