kippryon
11-16-2005, 07:00 PM
Do I understand that a ROAD is considered HEX-SIDE terrain for being considered 'moving along a road', and terrain effects?
Y2UAsk
11-17-2005, 09:16 AM
Looked at in a purely mechanical way, yes.
During movement, terrain restrictions come into consideration only at the moment that a unit transitions from one hex to another -- when it crosses the hexside. Once a unit is inside a hex, the terrain in that hex no longer matters for movement purposes.
The interesting thing about roads is that they don't affect a hex universally, they affect it only when certain hexsides are crossed -- the hexsides that are crossed by the road symbol. A hex is not "a road hex" or "a nonroad hex." Rather, a hexside is "a road hexside" or "a nonroad hexside." My tank can't drive into a marsh hex just because there's also a road in that hex. The marsh hex is impassable to vehicles, except in the case where the vehicle comes in via a road hexside. Once in, the vehicle functions normally in every respect -- except that it can only leave via a road hexside. The same thing applies to hills and forests, only with different penalties for using a nonroad hexside and the fact that the vehicle can leave in any direction, regardless of where the road goes.
Does that make it clearer?
None of this matters to "half-road" hexes, however, because they never have any other terrain but clear in them.
Steve
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