View Full Version : how good are these armies
revenge of me
11-26-2005, 07:38 AM
3x sherman
2x humber
1x vickers
1x garand
1x flamers
1x bazooka
axis
2x panzer
2x panzer faust
1x carro armato
1x sdk f2 222
2x fucile
Remember-OWS-
11-26-2005, 12:05 PM
3x sherman
2x humber
1x vickers
1x garand
1x flamers
1x bazooka
axis
2x panzer <----
2x panzer faust
1x carro armato
1x sdk f2 222
2x fucile
Axis Battalion:
I was wondering... The 2x Panzer, is it Panzergrenadier or Panzer IV?
You end up with 96pts (if you have chosen the PzIV)
You lack the Hauptsurführer or the Imperial Sergeant.
You lack the Panzergrenadier
The Sdk 222 is not a reliable anti-infantry vehicule (IMO)
From your allied Battalion, you lack infantry (IMO) but it is not that bad.
You have a good Anti-Tank battalion.
You lack commanding
You are letting the Flamtrower too lonely (IMO)
Stojakovic
11-26-2005, 12:34 PM
I thought I would jump in here and ask how good my army is... There is a game night tonight so I thought I would use this new army I built.
Panzer IV x2 60pts.
ss-pg x1 5pts.
ss-haup. x1 7pts.
mg42 MGT x1 10pts
mauser x1 3pts.
pak38 x1 10pts.
PF30 x1 5pts.
I was hoping this can deal with this guys Sherman army that I can't beat. I tried a Tiger Army but that did not work,
tomster
11-26-2005, 12:46 PM
as good as its commander, with a little help from quality and quanity
revenge of me
11-26-2005, 01:55 PM
how bout this axis army
2x panzer 4
2x panzerfaust
1xcarro armato
1x mauser
1x ss hampsfuhreher
3x fucile
revenge of me
11-26-2005, 01:58 PM
and this allied squad
1x humber
2x sherman
2xflamer
1x red devvil
1x vickers
1x garnd
Der Leiter
11-26-2005, 06:46 PM
as good as its commander, with a little help from quality and quanity
Well instead of the quantity of some posts certain people will give you, I'll try and give you a quality one.
3x sherman
2x humber
1x vickers
1x garand
1x flamers
1x bazooka
and this allied squad
1x humber
2x sherman
2xflamer
1x red devvil
1x vickers
1x garnd
Both could definately benefit from the addition of Jeeps for the Flamers. I assume the second army you listed was meant to have 3x Shermans since it only adds up to 79 points. I don't know what you have available, but here's an army list based on some of what what you posted:
3x M4A1 Sherman
2x M2-2 Flamethrower
1x Red Devil Captain
1x Vickers MG Team
2x M1 Garand Rifle
1x Jeep
The Shermans are good all around tanks and should be capable of handling most tanks/infantry. A flamethrower on the Jeep can help out, and a lucky roll can eliminate any threat. If it survives the Jeep could pick up the other (alternatively; replaces a Vickers with a Jeep and another Garand OR a Garand with a Jeep). The rest of the infantry move up / support / take & hold.
how bout this axis army
2x panzer 4
2x panzerfaust
1xcarro armato
1x mauser
1x ss hampsfuhreher
3x fucile
2x panzer
2x panzer faust
1x carro armato
1x sdk f2 222
2x fucile
The first list is over 100 points so not really an option. The second is only 96 points. Are you capable of making 100 point armies, or lacking the units to do so?
The Panzers are good for now, until the SS Panzer comes out anyway. I'd drop all the fucile though; they are rendered next to useless too easily. Some SS Panzergrenadiers would help you out a lot, as well as some MG Support. Unfortunately you can only fit so much in. How about something like this:
2x Panzer IV Ausf G
1x SS Haupsturmfurher
3x SS Panzergrenadier
1x MG 42
1x Panzerfaust 30
1x Mauser Kar 98k
You have antitank support, some SS-PGs and their commander to move in and hold, and the MG 42 for infantry/light vehicle suppresion.
Neither army may be great, but I believe they are decent and well rounded.
Fwingbon-Ali
11-26-2005, 09:04 PM
I thought I would jump in here and ask how good my army is... There is a game night tonight so I thought I would use this new army I built.
Panzer IV x2 60pts.
ss-pg x1 5pts.
ss-haup. x1 7pts.
mg42 MGT x1 10pts
mauser x1 3pts.
pak38 x1 10pts.
PF30 x1 5pts.
I was hoping this can deal with this guys Sherman army that I can't beat. I tried a Tiger Army but that did not work,
Perhaps your Tiger army just had a bad day aginst your opponent. I've played many battles as Germans and a Tiger army is in my opinion the best way to go. You could use with your Tiger if you haven'y already;
4x SS panzergrenadiers
2X panzerfausts
1x Haupsturmfurher
The PG's are great at killing infantry at medium/short range, and their defense is a pain for most Allied units. Combined with their ruthless and close assualt abilites alongside the fausts, you've got great security for your tiger against swarm-assaults by enemy tanks. Plus, with the Tiger's armour and range, it forces your opponent to come to you which can leave him opened to be swarmed. Any Allied commander fielding Shermans does not like it when a PG suddendly appears on the rear end, much less a Faust!
But like any army, it is difficult to manage at times, particularly on maps where Allied players take advantage of hiding behind the objective. If your having trouble with the Tiger army, just remember to keep your infantry close and pick off enemy tanks at long range as much as you can. Even KV-1's abd Crocs have it hard with tiger's at long range and Shermans are almost good as dead when they get too close against a well-guarded Tiger. Plus, like any dice-game, you want to have good dice rolls. So if you manage some god dicing with good tactics and use of units, you should be able to carry the day. Good luck! :)
Der Leiter
11-26-2005, 09:26 PM
I thought I would jump in here and ask how good my army is... There is a game night tonight so I thought I would use this new army I built.
Panzer IV x2 60pts.
ss-pg x1 5pts.
ss-haup. x1 7pts.
mg42 MGT x1 10pts
mauser x1 3pts.
pak38 x1 10pts.
PF30 x1 5pts.
I was hoping this can deal with this guys Sherman army that I can't beat. I tried a Tiger Army but that did not work,
It's not bad, but I'd think about another PF30 and SS-PG instead of the PAK38. In my experience the '38s just aren't that good.
Perhaps your Tiger army just had a bad day aginst your opponent. I've played many battles as Germans and a Tiger army is in my opinion the best way to go. You could use with your Tiger if you haven'y already;
4x SS panzergrenadiers
2X panzerfausts
1x Haupsturmfurher
It's a hard choice between 2x SS-PGs are an MG-42. On one hand the SS-PGs are hard to kill, but the MG42 gives you anti-infantry support. I usually use a variation of the first army for my regular Axis/German forces.
Stojakovic
11-26-2005, 09:59 PM
Thanks I will try both I lost tonights game with my army above. The guy bullrushed my Panzers and they were pinned down the whole game. And his machine gun nest just took out my 38 and soldiers. Very very sad game, but I was able to win my first 3 games. :cool: I did get a great prize 5 bucks and a booster. Nothing good in it, just another hellcat which makes 3 now.
Modern Major-General
11-27-2005, 06:57 AM
Yep. My German build is the same as the others.
SS- Captain (obviously)
and either
Panzer IV x2 (60)
Mauser (3)
or
Tiger I (63)
Both are 63 points. So all total, that is 70 points.
Then you can add in Panzerfausts, MG 42s, and SS-Panzergrenadiers as you like. Each are 5 or 10 points, so it is simple to swap units. I have had success with this build.
Surfer_Sam
11-27-2005, 08:07 AM
You need to get some heavy hitters in there.
Fwingbon-Ali
11-27-2005, 10:22 AM
It's a hard choice between 2x SS-PGs are an MG-42. On one hand the SS-PGs are hard to kill, but the MG42 gives you anti-infantry support. I usually use a variation of the first army for my regular Axis/German forces.
It is a hard choice, I even went with an MG 42 once over two PG's in a tourney. The problem is even with the anti-infantry ability, it is easier to kill and when lost is a severe set back. My opponent always went after it and always got it. I managed to win only because he could not kill my Tiger as I always killed of his tanks. I personally prefer 2 PG's over an MG as they are harder to kill, have the same firepower at short/medium range as an MG, and have ruthless with a 7CA where the MG doesn't have CA worth jack.
If I were to play over a 100 point match, I would field MG's as much as I can. The 2 PG's are just a safer insurance if your playing tourney.
vBulletin® v3.6.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.