Grantham
11-27-2005, 08:33 PM
Ok I have worked on this hard not sure how well i did but i post this with an open mind. It is a large game and is intended to make you work no mater what side your playing. The first time we played this it was without E8s and the renforcement table wasnt quiet right but with this version i have hopes we have fixed it. As for the maps just line up the roads and you cant mess it up. I invite anyone with more accurate info than what i could find on units used there to post it. I will rework it the more refined my knowledge becomes. Six map boards set up as follows top left Charlie 2 , top center Baker 1, Top right Charlie 1, bottom left Baker 1, middle bottom dog 1, middle right Charlie 1. Game will last for 16 turns. Objective for the Germans is to hold open the roads by protecting the cross roads Allies objective is to close the roads by taking and holding at least one cross roads on each road until time ends or German resistance is broken. To hold a cross road you need at least one unit in the hex. Allies may set up any infantry up to the road line on the Charlie 1 maps the first tank wave enters from the top side of Charlie 1 on turn 1 a long the road with the Mounted infantry. The 2nd allied tank waves enters on turn 3 on a roll of a 5, on turn 4 on a 4, on turn 5 on a 3, and enters on turn 6 regardless of roll then restart this cycle for the 3rd tank wave on turn 7. Allied infantry includes 3 m5 half-tracks with a bar gunner in each (wave 1), 2 red devils , 18 m1 garand , 2 m2 mortars, 2 Vickers , 2 bazookas. At least one company consisting of 9 garand And a red devil must be on each Charlie 1 map. The hvy weapons sections may act independently. The first tank wave is 1 M4A3E8, 4 M1A1 shermans, and 2 M18 Hellcats, the 2nd tank wave is 5 M3 Stuarts, the 3rd wave is 1 M4A3E8 and 4M4A1 Shermans Axis infantry may set up anywhere on the center two maps Axis armor may deploy anywhere on the left hand two maps. Axis reinforcements come in from the left hand or center maps along a road from the edge. Axis begins rolling in the same manner as Allies starting on turn 3. Axis infantry includes 2 haup, 12 ss panzer grenadiers, 2 pak 38s, 2 mg42s , 2 panzerfausts, 2 light mortars. Axis armor includes 5 panther ausf g and 2 sig 33. Axis reinforcements includes 3 sdkfz 222 , 3 ss panzergrenadiers, and 3 skfz 251.