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elindo
12-11-2005, 06:48 PM
I tend to go for the friendly type of gaming where if a player makes a mistake or wants to take back a movement, they can as long as there were no irreversible actions, i.e. making a roll to enter a forest hex for a vehicle. However, there have been a couple times that a defensive fire was declared because my opponent wasn't thinking or paying attention and he's taken back his move. How friendly does everyone else play? Should I be playing that a declared defensive fire is an irreversible action or like chess, it's not a move until the hand comes off the miniature?

Sniper45
12-11-2005, 06:50 PM
I play if anybody forgets something or messes up, its their fault and it can't be redone. After all, Napoleon said "Never interrupt your opponent when he is making a mistake," if that has any relevency to this situation.

PatrickWR
12-11-2005, 06:54 PM
It all depends on level of experience. If it's a new player who's in his or her first half dozen games, I'll let them take a step back or go back and shoot with an overlooked unit. If it's one of my veteran gaming buddies, I'll smile fiendishly and hand them a defeat because of their mistake!

H!PP!3
12-11-2005, 07:32 PM
I dunno but I played my first game EVER last night against this little basterd who is a whiney loser, and whupped him one with only my 4 boosters worth of stuff. He was all cocky and I even caught him cheating a few times. Arrgh how I hate that kid.

Usually against a worthy opponent I will let them take back a mistake.

Lotus
12-11-2005, 07:46 PM
If it's a sloppy mistake a good opponent wouldn't ordinarily make and it would make for a hollow win on my part, I'd likely let him take it back if he asked. As long as what goes around comes around. Basically I want a good challenging game.

Tannhauser
12-11-2005, 08:23 PM
If it's a sloppy mistake a good opponent wouldn't ordinarily make and it would make for a hollow win on my part, I'd likely let him take it back if he asked. As long as what goes around comes around. Basically I want a good challenging game.

I fully agree.
I want to win because my opponent played well and lost, and not because he had a brain-fart and lost. ;)

Lagduf
12-11-2005, 08:24 PM
My friends and I always are discussing strategy with one another, even when we are opponents. When we started playing the original Axis and Allies board game some time ago, we'd always help each other out trying to figure out what the best moves would be. Usually it's simple stuff such as "if you moved here I wouldn't be able to do this to you, dont forget you can do this with this piece."

Same applies to AAM. If my friend starts to move a piece past one of mine, I kindly remind him that I will get to use defensive fire, or other things like that. Afterall, even though battles in real life have been won because the other side made a stupid mistake, i'd rather not win like that. It's a hollow victory as someone else already said.

I mean the game is for fun [lets not forget that], and we do play competetive matches of the original AA and as we learn AAM i'm sure we will do the same.

Now in a truly competetive environment such as a tournament, I would give no quarter :D

DocD
12-11-2005, 09:19 PM
My 2 cents. I'm more inclined to forgive little mistakes (forgetting to move an obvious unit, stuff like that).

I'm less inclined to forgive huge mistakes (forgetting defensive fire....how do I know he wasn't intentionally holding back?)

Also, once a turn is made it's done. No going back to "rewrite" history.

I've always felt that "real" mistakes will be made in "real" combat.
You or your opponent making mistakes in the game, is just an accurate representation of some of those "real" mistakes.

Der Leiter
12-12-2005, 04:20 AM
I'm fairly forgiving, but to a point. Once the dice haven been rolled that's it.

The opening rounds I'll remind my opponent about SAs some of my units have, etc. But after that I feel I've given him the information; it's up to him to use it now.

Fluffy
12-12-2005, 04:49 AM
We are always discussing about this, one friend wants that once a unit moved, it cannot be taken back, then he will want to take some back once in a while.

But he also says he often doesn't even ask 'can I move back this stupidness please?' because he asssumes his mistakes, I understand it, and it would be better if we all were able to play wihtout moving back.

We have several times tried to move around an AT gun with a tank, and never noticed anything after he has carefully got his 11 dice and rolled them over the table stating: 'on your destiny hex where there is no cover'

VGHutch
12-12-2005, 06:54 AM
When I play I take things on a case by case bases. Some newer and inexperienced players may get a do over but not someone who has been playing games of this type for years. I even "coach" newer players to help them improve thier play.

But don't let your being "nice" keep you from winning because your "new" opponent kept forgeting things and you keep reminding them. After a while they just need to suck it up and drive on.

My $.02 worth. :D