PDA

View Full Version : HHR Card Layout


Comassion
12-12-2005, 10:46 AM
Domhnall has developed several different unit cards for your approval. (Domnhall, go ahead and post your cards here for people to see.) Comments and suggestions are more than welcome, and when we're ready the committe will vote on which format to use.

And Domnhall, thanks for spending the time and effort to make these cards. We really appreciate it.

Domhnall101
12-12-2005, 11:11 AM
I've done a first quick draft of a card layout.
I will post a couple of more styles over the next week. Final Layout and content will be decided on by the commitee but I'd like to get input from as many as possible.

The layouts I have attached is for the Pak 38. The over all color scheme will be grey forthe Axis and Green/kaki forthe allies. Are people interested in more color range? Every country is not really possible as they are too many but the major combatants would be easy Britian US, Germany, Soviet, Japanese. I don't want to get into my fav country needs its own color debates.
Are people interested in seeing card rotation differences between armour and infantry?(horizontal - Vertical)

If one is selected I will run out a senario sheet to match.

Bobsalt
12-12-2005, 11:14 AM
Personally, I think going with a horizontal layout (image 3 or 4) would be a very good idea as a standard template. This way, anyone playing the game would know at a glance whether the card is the official game or the HHR version.

(Copied from another thread)

Comassion
12-12-2005, 11:23 AM
I agree with Bobsalt - I like the distinction of the horizontal cards for HHR. I also think that we should keep them more or less in the format of the standard A&AM cards, with stats on top - so I'm in favor of option 3. I definitely don't think we want to change rotation for infantry / vehicles (though it's a neat ideal), and since A&AM doesn't bother with color-specific cards for countries, there's no need for us to either.

Pasalades
12-12-2005, 12:24 PM
I would opt for the horizantal cards as well. They look like recipe cards. Either way, I feel they would be easiert to place and the table if you're pressed for space and read. I'd go with the #3 layout.

Domhnall101
12-12-2005, 12:41 PM
They look like recipe cards.
Ha! You are right. I was trying for the manila folder feel but in grey.
Juliette Childs guide to WWII Vehicles and Tactics

Bobsalt
12-12-2005, 12:45 PM
3 would be my choice as well. And I like the "recipe card" look.

EricM 2404
12-12-2005, 12:50 PM
I really like the layout for #3
It has a "clean" look to it unlike the paint splattered originals.

Are you going to be doing the other side of the card? that seems uneeded
but would be cool.

ths may be a stupid question but are you planning on doing all of the cards,or just the problem cards? I would prefer all of them but I'm not the one doing them

Also I think you should do quick rough draft-cards for play testing.just a thought.

all the cards look great,though I don't think many people will choose 4 (it's- confusing)

Comassion
12-12-2005, 12:56 PM
Are you going to be doing the other side of the card? that seems uneeded
but would be cool.

Not likely. For one, it's probably double the work, and for another, most players will be printing these cards out on a sheet of paper and cutting them out. Printing the card backs won't work well.

ths may be a stupid question but are you planning on doing all of the cards,or just the problem cards? I would prefer all of them but I'm not the one doing them

That's up to Domhnall, since he's the one doing the work. Since we're probably adding a theatre stat to units that we aren't changing, we'll probably want to do all of them, but it's his call.

PatrickWR
12-12-2005, 02:46 PM
Domhnall, great work! As a fellow graphic designer, you really hit the nail on the head here. Kudos on your hard work.

Domhnall101
12-12-2005, 03:02 PM
I plan to do the changed cards first. Then the rest. I will need bodies to help with type setting and such. There are a lot of cards to do but I can save the basic template as a pdf and people with the full acrobat can help edit them. Or as a backround in word so people can help edit the text.
I will be cournering PatrickWR as he madethe mistake of admitting his applicable skills.

the final goal would be to have them all as a pdf and a scenario template too!

Domhnall101
12-12-2005, 06:27 PM
Here is the first version revised for comments.
As I said I will put one or two more styles up this week, probably thursday night.

Comassion
12-12-2005, 09:41 PM
Having them all as a PDF would be great. I wouldn't worry too much about a scenario template for HHR - you're free to do one, of course, but making scenarios isn't really in the current plans for HHR (though who knows? It could be a fun diversion when we're done with these units.)

I really like the way the card looks. I'm afraid we may lack enough room for special ability text (though I suppose cards that need lots of text can have the font shrunk.) Also, the icon for vehicles looks neat, but I think a more distinctive silhouette from the side view of a tank would be clearer for newer players.

Domhnall101
12-13-2005, 05:32 AM
I think we should have enough space for SA's but I will be setting the longest text tonight andwill make adjustments accordingly.
I used a tank I had to hand. If anyone has a good tank silhouette in reasonably high rez could you send it to me or give me the url.
And as forthe senario sheet. I was making one for my own use so I will just make that one available.

Domhnall101
12-13-2005, 05:49 AM
I woke up early this morning and couldn't sleep so....
here is option 2 for the cards

Domhnall101
12-13-2005, 05:51 AM
Her eisthe axis and allied cards for option 1

Domhnall101
12-13-2005, 05:52 AM
and a senario sheet

Comassion
12-13-2005, 06:52 AM
I like the scenario sheet, and the allied card for option 1 looks good - but would Option 2 have more room for SA text? Also, having the nationality faded in the back looks pretty cool. I really like the black border with the points around the option 1 card - can that be put around the option 2 card as well?

I think I still like the option 1 card better for looks, but I concerned about how much text we're allowed to have for SA's. Of course, we should strive to make that text short, but if we go so far as to add rules for indirect fire, SA text could get long.

I found a tank silhouette (Unfortunately it's an M-60, but the fact that it's a tank is unmistakable) at this site: http://members.aol.com/panzersgt2/clip.html

You could flip it around and use that for now. I'll keep looking for a better silhouette today.

PatrickWR
12-13-2005, 07:27 AM
Wow - great job on everything! I think I'm still on board for Option 1, though I do like the faded country insignia on Option 2. And that scenario sheet is just golden -- it's the best thing to come out of this Committee so far! Keep up the good work!!

Domhnall101
12-14-2005, 05:43 AM
Ok. Due to time restrains I am going to go with version 1. I have rolled out about 40% and hope to get the rest done by Christmas. I do need a volunteer who can help me get all the unit images together. I have about 35 but that still leaves 60+ to do. I'd like to be able supply the senario sheet with a second page containing the images, flags, amd maps to allow customising. I could do with a hand with that but I won't be getting to it until after the HHR has run its coarse.
I need toi add a disclaimer too but I'm getting there.

Domhnall101
12-14-2005, 05:44 AM
If anyone wants version 2 for their own rules version let me know. And I will make up the blanks for them

Comassion
12-14-2005, 07:09 AM
Sounds great Domhnall. I can't wait to see our finished product.

I hope it's not too hard to change the stats and SAs on the cards once they're made? The HHRC may very well modify a unit several times if it turns out to be unbalanced.

Oh! I found a better tank silhouette.

http://en.wikipedia.org/wiki/M4_Sherman#Armour

Scroll about halfway down the page - there's silhouettes of both the Sherman and the Cromwell.

Domhnall101
12-14-2005, 10:34 AM
Sounds great Domhnall. I can't wait to see our finished product.

I hope it's not too hard to change the stats and SAs on the cards once they're made? The HHRC may very well modify a unit several times if it turns out to be unbalanced.

Oh! I found a better tank silhouette.

http://en.wikipedia.org/wiki/M4_Sherman#Armour

Scroll about halfway down the page - there's silhouettes of both the Sherman and the Cromwell.
changes should be quite easy.

Toad
12-14-2005, 02:44 PM
Option 1 for the card is my vote. Very well done (and easier to read than the official cards in my opinion).

I'm looking forward to the scenario sheet as well. One addition that makes sense on the scenario sheet is 'Conditions for Victory' section.

Fantastic!

Domhnall101
12-15-2005, 05:33 AM
Option 1 for the card is my vote. Very well done (and easier to read than the official cards in my opinion).

I'm looking forward to the scenario sheet as well. One addition that makes sense on the scenario sheet is 'Conditions for Victory' section.

Fantastic!
your right. I actually want to try to get everything from the 2 sheets onto one if I can. So people are printing out less material. It is the main readon the colours are so light as well. I have read a couple of complaints about the offical scenarios using a lot of ink. They are pretty thought. And I susspect they are designed to have space for future additions what wit haircraft and such being added.
here is the most recent version of the card layout.

Comassion
12-15-2005, 07:09 AM
Looks excellent. I can't wait to finish revising all the units and having all the cards look that good.

skystalker
12-17-2005, 08:28 PM
Domhnall101........these look great, and my vote would be not to worry about ink usage. I'd rather have the cards look professional and buy an extra cartridge as need be. Thanks for your efforts at creating a very attractive template......

Domhnall101
12-20-2005, 06:39 AM
I have all the cards layed out but I am short about 60% of the unit images
Anyone willing to help me get them together? I need them at 1" square at 100dpi. let me know if you can help and I will get you a list

thanks

666
12-20-2005, 07:51 AM
Where one will be able to download these nice looking (and adjusted for realism) cards?

Comassion
12-20-2005, 08:01 AM
Most likely I'll be hosting them on a webserver I have access to. I'll be posting a link once we've got our first version of the rules worked out.

Domhnall101
12-22-2005, 08:53 AM
The first draft of cards are almost there. We will release them with the first version of the rules and a desert maps to boot.

PatrickWR
12-22-2005, 11:14 AM
The first draft of cards are almost there. We will release them with the first version of the rules and a desert maps to boot.

But wait! We don't have all the stats finalized yet, do we??

Domhnall101
12-22-2005, 11:34 AM
What I mean is that I am almost finished building the cards (hence draft) so that they are ready for the rules changes being designed.
i wanted to be sure that we can release the cards with the rules. It would be a drag if people had to wait for weeksfor cards.

sorry for the confusion.

666
12-22-2005, 12:39 PM
Will you release already finalized cards (light tanks, sherman, pzIV, ...)?

Domhnall101
12-22-2005, 12:45 PM
Will you release already finalized cards (light tanks, sherman, pzIV, ...)?
thats is up to the committee in general but we could do something like that next week.

Comassion
12-22-2005, 08:48 PM
It is my opinion that we should wait until we have a complete set of units before we officially release. If some people play with HHR units and there are units around that we haven't gotten to yet, it might not have the full feel of the game we're striving to achieve.

That said, I have no problems with people trying out the different units and playtesting them early - in fact, that could be a great help to us. Even if we don't release the cards, you can see the official unit stats in the HHR Ruleset thread.

Bobsalt
12-23-2005, 07:06 AM
I agree with Comassion. Post the stats so that people can playtest them all they want, but let's hold off on formal production of the cards until we can present a final product. Not to be a pessimist, but we may very well find ourselves going back and changing cards even after we have "officially" closed discussion on a unit. This could lead to confusion with people trying to play with this set if we end up having to revise a card we already "released".

PatrickWR
12-23-2005, 07:55 AM
I agree as well...and thus it becomes law for a thousand millenia!

Domhnall101
12-23-2005, 08:49 AM
I agree as well...and thus it becomes law for a thousand millenia!
or at least the new year.

things go badly for people when talk of a thousand years comes up.