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View Full Version : Bump in the Road GE vs UK


weaselmcguff
01-22-2006, 10:53 AM
This is my first Senario let me know what you think and any suggestions.

Terrain is listed as:

Trees/plains = desert
Hills/trees = hills
rivers= gorge
town = town

Early 1941 – Stepping Stone towards the Africa Campaign

1941- The German Blitzkrieg stunned the British pushing them back towards Africa. A band of British forces need to hold the advancing Germans at bay till fortifications can be made. 7 miles ahead of the main column stands a small quaint town one of the last holdouts of the British before the Germans make their push into Africa. The British start shipping tanks, infantry and supplies as fast as they can to hold off the onslaught. Little do the Germans knows lies ahead and how fortified it is. The scout team comes across the town and must clear the way before the British can reinforce. The British are 10 days from reinforcing, the main German column is 16 days out. Not knowing how much British are in reserve, Germany attempts to break the lines they must conquer this town to advance their Africa campaign..

Victory Conditions: Must control the center of the town on DOG1 within 10 turns. If the British still hold they get reinforcements every turn for 4 rounds then the main army gets there and Germany loses. If it goes to turn 15 Axis lose.

Maps:
Baker1-Able1
Dog1-Charlie1
Maps are laid landscape and the Germans come in from the top (Baker1-Able1) area.
I have a few Road pieces to add to the game for the German advance.

British Army Build:
M3 Stuart x 1
Crusader II x2
Vickers Machine Gun Team x1
SMLE No. 4 Rifle x3

German Army Build:
Panzer III Ausf. F x3
Panzer II Ausf. C x1
SD KFZ 222 x1
Mauser Kar 98k x4
SS-Panzergrenadier x1

Points for Victory:
Germans
Every German to survive is points x2 plus points for killing British.
Every Reinforcement killed is (+5) points

British
Every British to survive is points x1 plus points for killing Germans.
Every Reinforcement delivered is (–4) points +1 per round. (ie 3rd reinforcement –7 points)

Points that are accumulated will be added towards the next step of the campaign towards army build.


Deployment:
British are dug in town and only way through is the bridge behind the town (off the map). British player will deploy all Armies at 1 time. Germany will use SD KFZ 222(only piece to be placed by Germans) to scout map and find locations. If starts outside town by hex (Dog1). Once British are placed the Germans come on board at Hex1 on Baker1 and Able1 and advance to take town. Edge of map is Cliffs and can not be crossed or exited from. All British troops will get a +1 to cover rolls.

Germany then is in the movement phase and starts from there.(Deployment of the British troops is their movement phase).


If additional turns are needed use these as reinforcements. These are placed in the city with the roll of the d6 dice starting with hex at one o`clock rotating counter clockwise around the city center.


Reinforcement 1
Vickers Machine Gun Team x1

Reinforcement 2
Crusader II x1

Reinforcement 2
Crusader II x1

Reinforcement 4
M3 Stuart x1

TheCheeseManCan
01-23-2006, 01:37 PM
By Africa do you mean Egypt? Both the British and Germans were already in Africa.

weaselmcguff
01-24-2006, 06:24 AM
Yes I mean Egypt on it.

Thanks for pointing that out.