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Momma's Boy
02-23-2006, 01:26 PM
I know people will say that there are a lot of units that need to be represented before we get partisans but I think that both the Polish and the French need them. Estimated stats?

Cost:5

7/-/-
5/-/-

Close assault 7
Sabatoge: Enemy units in this hex get -1 on defense
Civilian uprising: defensive fire attacks against this unit get a -1 penalty on each attack die
Hard to Spot

What do you all think?

polish_horsy
02-23-2006, 01:35 PM
I'd say no close assault assuming they were poorly equiped. No Sabatoge. Maybe +1 on cover rolls in villages. Cost = 3. IMO.

Mr_G
02-23-2006, 01:38 PM
I'd say no close assault assuming they were poorly equiped. No Sabatoge. Maybe +1 on cover rolls in villages. Cost = 3. IMO.

I think Close assault may still be possible by making makeshift explosives... dynamite sticks thrown in hatches, molotov cocktails, sticky bombs, etc.

Stojakovic
02-23-2006, 01:40 PM
Maybe a Civilian uprising ability in town hexs. Maybe a att. bounus if they are next to another Partisan?

PatrickWR
02-23-2006, 02:01 PM
Partisans should be available to either Axis or Allies, as 2 point throwaway units. On a true battlefield that's about what they were worth.

Stojakovic
02-23-2006, 02:03 PM
Partisans should be available to either Axis or Allies, as 2 point throwaway units. On a true battlefield that's about what they were worth.

So we could call them mercenaries. I just like the name more.

TrimChris
02-23-2006, 02:21 PM
Not even close to the same thing.

Photoner Hawkwind
02-23-2006, 02:24 PM
Partisans should be available to either Axis or Allies, as 2 point throwaway units. On a true battlefield that's about what they were worth.

Maybe we could substitute some Chinese infantry and use them as partisans if we are playing a scenario that would include them.

Stojakovic
02-23-2006, 02:26 PM
Not even close to the same thing.

From the way that he explained it that what a mercenary sound like to me.

Photoner Hawkwind
02-23-2006, 02:26 PM
How about a special ability that allows them to ambush once per game like the teletroopers? (they would have special knowledge of the terrain.)

Photoner Hawkwind
02-23-2006, 02:27 PM
From the way that he explained it that what a mercenary sound like to me.

Mercenaries fight for money and partisans always fought for cause I believe.

PatrickWR
02-23-2006, 03:06 PM
Maybe we could substitute some Chinese infantry and use them as partisans if we are playing a scenario that would include them.

I've actually thought so before. For Russians, use the Chinese fig and stat card for Cossack guerillas. For the US/UK, use 'em for French saboteurs. For Germans, use 'em for Nazi insurgents. A 2-point unit of some sort should be available for every faction.

scorpnoire
02-24-2006, 12:59 AM
Considering the NH-1 Scenario, they really may be some kind of advanced teletrooper and that for where banned from that scenario at all.

RobertVella
02-24-2006, 01:20 AM
I think it would be better if partisans units are made specific to nations. eg: French resistance fighters, Russian partisans.. etc

Aries
02-24-2006, 06:24 AM
Excerpt from the non-Historical scenario just posted today.

7. Optional Forces: If both players agree, any Allied unit, with
the exception of Paratrooper, Partisan or Aircraft, may be used
for the army build in Soviet Army Build Option 2.

Momma's Boy
02-24-2006, 11:52 AM
As the title states, I rearanged things a bit by nation and added a couple of things. I don't know much about the rest of the nations-did they have an underground resistance? Anyway, here goes-what do you all think?

Polish Partisan (welcome to the ewok of aam:)

Cost: 3
Infantry 4/-/-
Vehicles 3/-/-

Civilian uprising: when this unit attacks, add one attack die to this unit for each adjacent friendly partisan
Underground movement: Defensive fire attacks against this unit receive a -1 penalty on each attack die

Polish Underground Leader (partisan)

Cost: 5
Infantry 7/-/-
Vehicles 5/-/-

Underground movement: Defensive fire attacks against this unit receive a -1 penalty on each attack die
Sabatoge: Enemy units in the same hex receive a -1 on defense
Initiative +1
CE: Adjacent friendly partisans gain sabatoge

French Resistance Fighter

Cost: 4
Infantry 6/-/-
Vehicles 6/-/-

Detonation: Replaces attacks-road(s) in this character's hex are treated as clear terrain for the rest of the skirmish
Communication disruption: Adjacent enemy units must make a movement roll to move.

Hitler's Youth (partisan-I know they would probably not fall into this catagory but will never really be made anyway -too politically incorrect:)

Cost: 4

Infantry 6/5/-
Vehicles 5/-/-

Close Assault 8
Inexperienced: -1 penalty on each attack die
Frantic: If this unit succeeds an attack (including disruption), it can immediately make another attack (bonuses stack)

Cossack Guerilla (partisan)

Cost: 5

Infantry 7/6/-
Vehicles 6/-/-

Close assault 8
Suprise Attack: This unit can attack during the movement phase or during the assault phase (but not both)
For Mother Russia: This unit has speed 2 until it makes its first attack