View Full Version : Penalties for gaming errors?
shadowhooch
02-24-2006, 07:01 AM
Just wanted to see how everyone handled "errors" while playing. Due to the fast pace of the game and getting caught up in the moment, it happens.
For example, we've had a lot of cases where we forgot a unit couldn't fire because it got attacked by a Bargunner. Or forgot to add a commander bonus or penalty to an attack. Or forgot about same hex cover penalty. Or forgot to deduct 1 because of disruption.
Stuff like that happens. Most errors are realized the very next phase though (i.e. while your opponent is in his attack phase or during casualty phase).
Do you leave it up to the opposing player to enforce if a player tries to get away with something (firing after Bargunner attacked or not deducting 1 because of disruption)? Do you try to go back if possible and reroll? Do you just let it slide? Or do you enforce some kind of penalty for screwing up if you had an advantage?
Joisey
02-24-2006, 07:10 AM
Generally, I give opponents a "mulligan" as long as it doesn't effect subsequent actions. For example, if someone tells me they forgot to move a unit or fire before I've finished my movement phase in the next turn, I let them do it.
But to go back and redo stuff from last turn after a phase has been completed, i.e. wanting to do something from last turn's assault phase during the current turn's assault phase, I think that's just too disruptive to the flow of the game.
Once an assault phase is complete, if somebody fired a unit supressed by a BAR, I'd say what's done is done and shame on the owner of the BAR for being asleep at the switch. Chances are good that he'll learn his lesson and be very aware of the issue next time.
Domhnall101
02-24-2006, 07:12 AM
A half brick in a sock is a very effective 'reminder '.
Actually mostly, my group just sucks it up and talk about the 'missed opportunities' (as we refer to such errors) after the game.
Where do you play in St. Louis?
as to Joiseys point I, as an Irish man (born and bred) I object to the term Mulligan as an expression and feel the term ''evil conniving lower' is both more appropriate and less offensive.
signed
Paddy (or is it Mick.....)
Caning is an effective remedy for such errors. If tend not to make the same mistake again. :) Usually we have a do over or a mulligan. It is just a game. Now in a tournament you forfiet you the game and your pieces...joking
Avoll
02-24-2006, 07:21 AM
we play when you take your hand off the piece its considered moved.
and when you say your finished moving/attacking, then it’s the next persons turn
no do-overs just have to move on and remember next time
Ive lost a game that cuz it once
Y2UAsk
02-24-2006, 07:33 AM
It depends on the game environment. In a friendly game, I'm usually willing to let a player back up and do something that he overlooked in the previous phase. If it's further back than that, I'd have to be in an awfully good mood. Of course, I expect the same consideration. But in a competitive setting such as a league game, you live (or die) with your mistakes and oversights. I don't like the "remove your finger and you're done" rule, but once you start moving the next unit, you're done with the previous one.
Steve
Knighthart
02-24-2006, 07:47 AM
We, as a rule of thumb, if you forget something...oh well. If you make a mistake and your opponent doesn't realize that you can't shoot or move, etc...oh well. Both parties need to be paying attention to the game play. Sometimes we will allow a do over, or make that last minute movement, or roll for cover as we play friendly games (but with a competitive feel). I have forgotten to heal my PGs with the SS-H-fuhrer or forgot my Panther can move even if disrupted. Most of the time that stuff can cost ya the game. But you remember not to make that mistake next time. Sometimes we are so into a battle, we forget the whole movement phase so we can make boom, bang and rat arat atat tat noises. :D
A&Aaddict
02-24-2006, 07:52 AM
i just keep playing like nothing ever happened
I make no penalty for mistakes in friendly games, and I expect the same from my opponent. However, IMO, both players should be aware of the game and if one of them later realizes that they have made an error, well once they have activated a unit in a phase and gone off to another unit, that's that. Generally, there's no going back, but some circumstances might prove otherwise...
On the flip side, what I don't tolerate is a fast-talking player who tries to activate his units twice because he "forgot they already activated"... that plainly irritates me.
shadowhooch
02-24-2006, 08:40 AM
A half brick in a sock is a very effective 'reminder '.
Actually mostly, my group just sucks it up and talk about the 'missed opportunities' (as we refer to such errors) after the game.
Where do you play in St. Louis?
I'm in the Fenton area.
Thanks all for the feedback.
Cruizin2000
02-24-2006, 09:06 AM
In my gaming circle of friends, we allow one "snivel" per game but once you throw the dice you're committed to your action. Also, it depends on how far the foul up goes back.
C2000
Canuck_Captain
02-24-2006, 09:09 AM
It depends on the game environment. In a friendly game, I'm usually willing to let a player back up and do something that he overlooked in the previous phase. If it's further back than that, I'd have to be in an awfully good mood. Of course, I expect the same consideration. But in a competitive setting such as a league game, you live (or die) with your mistakes and oversights. I don't like the "remove your finger and you're done" rule, but once you start moving the next unit, you're done with the previous one.
Steve
Very well put steve I agree 100%
I used to let my gaming group do it more often,but now I dont because its made me loose games that way(just alittle bitter) and we have to get ready for tourneys...(excuse)
RaidingParty
02-24-2006, 10:30 AM
My games are always friendly, so mulligans are the norm. Sometimes when a serious game-winning/losing mistake has been made, one side will concede the game, then we'll replay it from the point just before that mistake.
Redgar
02-24-2006, 10:47 AM
... is "tap" activated cards, and encourage my opponenet to do the same. This way, there is no confusion about which units have activated, or are left to activate (I do realize that confusion might ensue when there are multiple units of 1 type, but nothing is perfect!)
Anyway, just my 2 ep worth,
Redgar
Stojakovic
02-24-2006, 11:55 AM
It depends on the game environment. In a friendly game, I'm usually willing to let a player back up and do something that he overlooked in the previous phase. If it's further back than that, I'd have to be in an awfully good mood. Of course, I expect the same consideration. But in a competitive setting such as a league game, you live (or die) with your mistakes and oversights. I don't like the "remove your finger and you're done" rule, but once you start moving the next unit, you're done with the previous one.
Steve
What he said.
Lotus
02-24-2006, 04:25 PM
My games are always friendly, so mulligans are the norm. Sometimes when a serious game-winning/losing mistake has been made, one side will concede the game, then we'll replay it from the point just before that mistake.
That, to me, is the best, and fairly reflects how we play here in our group. The downside is it's easier to be sloppy. When I went down to Binghamton to play w/ Stoj and Hornet, I made a few bone-headed moves. The worst was putting a disrupted counter on a dead SE Capt. (pulled the counter out, didn't think) I still cringe over that one. But everybody was cool and I was more careful afterward. A few moves later my opponent made a mistake but didn't want to back up tho I would have been fine w/ that. Friendly games have more elbow room.
Basically I think the only bad mistake is when someone cheats. I have not seen that in this game.
Colonel_Panic
02-25-2006, 12:49 AM
What I see here is two kind of misstakes. (A) The misstakes that affect yourself negative, and (B) the ones that affect your opponent in a negative way.
For (A) we usually look at the misstake as "an error on the Battlefield", like the Pak38 crew that forgot to shoot on the advancing Shermans just frooze in battle, or a command fubar.
For (B) we try reroll if we see it while in the same turn, trying to be alert as a player, closely watching the enemy moves, otherwise if we miss them, they are of type (A), which means, you troops did a fubar.
Colonel.Panic
Dr_Strangelove
02-25-2006, 05:57 AM
At my FLGS we go out of our way to keep games friendly; if some kind of screw-up occurs we note it but we don't make a big issue out of it. This is a game, not surgery. Now if it is going to be a tournament then we let the rules lawyers have their way within reason. I imagine we would simply appoint some sort of referee to make the final call on such things.
scorpnoire
02-25-2006, 09:22 AM
If e.g. an error occured in the same turn and phase, e.g. his movement error is detected during my movement phase or his firing error during my assault phase, our people here often allow the opponent to correct it, but only, if it does not get the regulary acting player into a medium to heavy disadvantage.
Errors from previous turns or phases we generally do not allow to be fixed.
Thats the luck or unluck of war and a good school for further games, too.
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