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#1 |
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Reichsfürher-SS
Join Date: Sep 2005
Location: Ontario, Canada
Posts: 1,589
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BATTLE OF BRITAIN
BACKGROUND The Battle of Britain, the first major air battle of the war, was an attempt by the Luftwaffe to dominate the skies around Britain, in a prelude to Operation Sea Lion. While it began with the Luftwaffe's intent of destroying the RAF bases, the goal was eventually shifted to the destruction of England's cities, which became known as the Blitz. This battle can be used to represent either phase.CHOOSING SIDES & BUILDING ARMIES For a 2-Player game roll off 2D6; the higher number is the Luftwaffe, and the lower is the RAF.GAME MAP & DEPLOYMENT The defending player sets up a 3x3 map; there must be at least 7 town hexes on it.OBJECTIVES The Luftwaffe scores 1 points per disrupted town hex.SPECIAL RULES City/RAF Base Hexes: Town hexes have a defence of 5/5, and can only be attack at close range; use the aircrafts anti-vehicle dice. They become damaged and destroyed as a vehicle.LUFTWAFFE Messerschmitt Me 110ROYAL AIR FORCEBomber: When attacking a town hex this unit attacks all non-aircraft units in that hex. This attacks all non-aircraft in the hex.Messerschmitt Bf 109EFighter : This unit has +1 SpeedJunkers JU 87B SpitfireFighter: This unit has +1 SpeedHawker Hurricane
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Der Leiter's Articles Includes Set & Nation Reviews, Campaign Rules, and URRs. "Can't trumps Can" only when the rules say it can, not when it can't. If you want A&AM to be more historical, you have to play it more historically. Last edited by Der Leiter : 08-09-2006 at 11:37 AM. |
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#2 |
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Reichsfürher-SS
Join Date: Sep 2005
Location: Ontario, Canada
Posts: 1,589
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For now I've decided to keep it relatively simple while it goes through playtesting. There are many many changes that could be made to make it more realistic, etc. But for now this will do.
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Der Leiter's Articles Includes Set & Nation Reviews, Campaign Rules, and URRs. "Can't trumps Can" only when the rules say it can, not when it can't. If you want A&AM to be more historical, you have to play it more historically. |
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#3 |
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Spectreman
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Hi Leiter, it's docd. I was just wondering if you have managed to playtest this scenario? It looks good and I think I have enough planes to make it work.
Also, do cities suffer disruption and its effects (-1 defense, etc)
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A Spooky Spectre! |
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#4 | |
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Reichsfürher-SS
Join Date: Sep 2005
Location: Ontario, Canada
Posts: 1,589
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Quote:
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Der Leiter's Articles Includes Set & Nation Reviews, Campaign Rules, and URRs. "Can't trumps Can" only when the rules say it can, not when it can't. If you want A&AM to be more historical, you have to play it more historically. |
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#5 |
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Wrath Of Ninja
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looks good so far, keep it coming. but have you thought of radar sites? designate 1 or 2 towns as radar sites. each radar site has a defence value of 6/6. as long as the radar sites are not destroyed then your opponet playing luwaffe must tell you what side he will be coming in from with off board peices 1 turn in advance. e.g. he tells you, one whole turn of attack and movement. then he brings the peices onto the board.
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Always listen to experts. They'll tell you what can't be done and why. Then do it. A pessimist is correct oftener than an optimist, but an optimist has more fun - and neither can stop the march of events. If a country can't save itself through the volunteer service of its own free people, then I say: Let the damned thing go down the drain! Specialization is for insects. The United States has become a place where entertainers and professional athletes are mistaken for people of importance. Robert A. Heinlein |
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#6 |
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Wrath Of Ninja
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just thought i would toss that out there to be criticised
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Always listen to experts. They'll tell you what can't be done and why. Then do it. A pessimist is correct oftener than an optimist, but an optimist has more fun - and neither can stop the march of events. If a country can't save itself through the volunteer service of its own free people, then I say: Let the damned thing go down the drain! Specialization is for insects. The United States has become a place where entertainers and professional athletes are mistaken for people of importance. Robert A. Heinlein |
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#7 |
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Wrath Of Ninja
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and what about
may go into reverse hexes at -1 speed *signifying half loops and immelmens*
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Always listen to experts. They'll tell you what can't be done and why. Then do it. A pessimist is correct oftener than an optimist, but an optimist has more fun - and neither can stop the march of events. If a country can't save itself through the volunteer service of its own free people, then I say: Let the damned thing go down the drain! Specialization is for insects. The United States has become a place where entertainers and professional athletes are mistaken for people of importance. Robert A. Heinlein |
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#8 | ||
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Reichsfürher-SS
Join Date: Sep 2005
Location: Ontario, Canada
Posts: 1,589
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Quote:
Also, the Luftwaffe only does come in on the one side. If I were to use radar I might just have a certain number of objective tokens placed on city hexes to represent that they are the base, and they would simply add +1 to reinforcement rolls or some such. However, I'm not sure that's needed for this. Quote:
I'll consider that one, it could make things interesting.
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Der Leiter's Articles Includes Set & Nation Reviews, Campaign Rules, and URRs. "Can't trumps Can" only when the rules say it can, not when it can't. If you want A&AM to be more historical, you have to play it more historically. |
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#9 |
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You'll Never Walk Alone.
Join Date: Oct 2005
Location: The heart lives at Anfield. The body lives in Los Angeles.
Posts: 1,792
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1. I'm guessing the Hurricanes do NOT have Rockets, but otherwise have the same stats as the Typhoon?
2. The Stuka's Disengage SA...how exactly does that work, and can it be used more than once per game?
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J.L. Robert Collector of the Defunct Trading A&A Minis, SW Minis plus MLB Showdown, Football Champions, Harry Potter and other CCG's iamhal9000@yahoo.com J.L. Robert's New Military Surplus Store (AAM/WAS Trade List...very large) Play: Yes, whenever I can find the time and/or opponents. Collect: Yes...wants 200 pt. builds (max 30 pieces) for each unit (wish me luck!). Historical: Wouldn't mind, but won't let inconsistencies stop me from enjoying the game. HHR: Nice job. I just don't want to be responsible for two different sets of rules. Collections: BS: 48/48; S2: 45/45; CS: 45/45; DD: 45/45; RF: 45/45; WAS 64/64 Result for 2/2: Liverpool 3, Sunderland 0 Next Match: 2/10 at Chelsea "I refuse to have a battle of wits with an unarmed person." --Anon |
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#10 | ||
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Reichsfürher-SS
Join Date: Sep 2005
Location: Ontario, Canada
Posts: 1,589
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Quote:
Quote:
__________________
Der Leiter's Articles Includes Set & Nation Reviews, Campaign Rules, and URRs. "Can't trumps Can" only when the rules say it can, not when it can't. If you want A&AM to be more historical, you have to play it more historically. |
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