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#1 |
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HHR Committee Member
Join Date: Sep 2005
Location: Chicago
Posts: 2,843
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Battle of Kharkov – August 1943
After the Allies invaded Sicily on July 10, 1943, Hitler made the critical decision to cancel Operation Citadel. The German effort to crush the Soviets at Kursk had effectively ended, and an entire SS contingent was sent from the Eastern Front to Italy, to help repel the invaders. At this same time, Soviet tacticians (unaware that the true battle was over) spearheaded a massive counteroffensive at the end of July. This attack renewed the momentum that the Soviet army had enjoyed immediately following the victory at Stalingrad, and Soviet forces gained ground as they once again pursued the retreating German army westward. Kharkov lay in the path of the advancing Soviets as they pushed into Ukraine. The devastated city had changed hands three times during the war, and now the Soviet vanguard was determined to dislodge the German defenders. This scenario represents the final pitched battle to reclaim Kharkov. Victory conditions There are 12 town hexes on the four maps. At the end of turn 8, the player who controls more town hexes is the winner. In case of a tie, continue playing and check victory conditions again at the end of turn 10. German Forces – 120 points of pre-1944 German, Italian and Romanian models. Soviet Forces – 120 points – may consist of units from the following list: Commissar Cossack Captain Mosin-Nagant PTRD-41 AT Rifle PPSh-41 SMG Fanatical Sniper ZIS-2 57mm AT Gun T-34 KV-1 T-70 M3 Stuart M5 Half-Track Jeep Vickers MG Optional for campaign play: The player who won the Battle of Kursk scenario may add +10 points to his or her army build allotment. Map setup Charlie 1/Able 1 Baker 1/ Dog 1 Orienting the maps horizontally as described above, north is “up” for the viewer. The German forces may deploy in the first 4 hexes on the westernmost edge of Charlie-1 and Baker-1. Soviet forces may deploy on the first 2 hexes on the easternmost edge of Able-1 and Baker-1. Important note: Treat all pond hexes as forest hexes. I recommend using the forest hexes from the Combat Zone kit to cover up the ponds. Conclusion: The Soviets reclaimed Kharkov, although over 70% of the city was destroyed during the war. The German army continued to fall back, and the Soviets pursued them across Eastern Europe. I welcome your comments! Last edited by PatrickWR : 12-02-2005 at 11:11 PM. Reason: Updated for Set 2! |
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#2 |
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Senior Member
Join Date: Jun 2005
Posts: 161
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I love eastern-front scenarios. Thank you.
(Can´t wait to see what the new set will add to the soviet and german forces) ![]() |
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#3 |
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HHR Committee Member
Join Date: Sep 2005
Location: Chicago
Posts: 2,843
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Thank you, I think I'm going to end up doing a string of Eastern Front scenarios...hopefully if you play 'em in order they'll resemble a campaign.
I'm also going to revamp all my scenarios once Set 2 hits...we'll undoubtedly have TONS of new units to play around with!
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"If we come to a minefield, our infantry attacks exactly as it were not there." -- Marshall Georgi Zhukov HHR - An Axis & Allies Variant Ruleset |
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#4 |
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Member
Join Date: Oct 2005
Location: Holt, Michigan
Posts: 58
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Hey PatrickWR,
Great work! I'm really glad to see you are creating a campaign of it, too! Thanks for Kursk! One of my players and I were wondering if someone would do it. I look forward to the next in the series! |
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#5 |
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Spectreman
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Hey pat. DocD here. I was wondering why did you use the Churchill? I don't recall reading anywhere that they were in the battle. What does the Churchill represent?
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A Spooky Spectre! |
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#6 |
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HHR Committee Member
Join Date: Sep 2005
Location: Chicago
Posts: 2,843
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Hey DocD, I threw the Churchill in there after I stumbled across a reference to its presence at Kursk (specifically Prokhorovka) on Wikipedia. Not sure how much faith WWII historians put in this online resource, but I've found Wiki to be full of pretty well-researched stuff. I was looking for a way to squeeze in a couple different tanks, and this passage was good justification:
"The Soviets were handicapped as well with some tank formations consisting of inferior British tanks (Valentines and Churchills)." Wikipedia link It should be mentioned that the Churchill Crocodile variant was probably NOT at Kursk, as it was a specialty model and may have not been available to the Soviets. But for our purposes in this game I think the Churchill Croc is a satisfactory addition to the KV-1 & T-34. Thoughts?
__________________
"If we come to a minefield, our infantry attacks exactly as it were not there." -- Marshall Georgi Zhukov HHR - An Axis & Allies Variant Ruleset |
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#7 |
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Senior Member
Join Date: Jun 2005
Posts: 161
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Patrick:
You can also squeeze the M3 Lee in both scenarios as Soviets used them during this time. "Coffin for seven brothers" as the Russians called them. ![]() http://www.battlefield.ru/lend_tank/grant_5.jpg This is a link to a Russian site with a picture of some soviet M3 Lee in 1943. |
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#8 |
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HHR Committee Member
Join Date: Sep 2005
Location: Chicago
Posts: 2,843
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Thanks! A little more searching found justification for the Soviets to use Stuarts as well, so I think I'll add them along with the Lee to the Soviet army lists. I'm really hesitant to allow the Sherman, because of its metagame influence and because I'm kind of afraid that "Soviet" players trying out my scenarios will be tempted to take 4x Shermans and a bunch of Mosin-Nagant infantry...thereby missing the whole point of playing Soviets (cool Russian tanks).
__________________
"If we come to a minefield, our infantry attacks exactly as it were not there." -- Marshall Georgi Zhukov HHR - An Axis & Allies Variant Ruleset |
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#9 | |
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HHR Committee Member
Join Date: Nov 2005
Location: Belle Mead, NJ
Posts: 4,421
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Quote:
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#10 | |
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HHR Committee Member
Join Date: Sep 2005
Location: Chicago
Posts: 2,843
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Quote:
__________________
"If we come to a minefield, our infantry attacks exactly as it were not there." -- Marshall Georgi Zhukov HHR - An Axis & Allies Variant Ruleset |
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