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#1 |
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In need of a T-34/85
Join Date: Nov 2005
Location: Maine
Posts: 216
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Saving Private Ryan Part 1 Ambushing the Halftrack
Elements of the 101st Airborne “Screaming Eagle” Paratrooper 9 Bazooka 4 Total 13 Rangers “Red Devil Captain” 7 BAR gunner 4 M1 Garand Riflemen 4 Total 15 Objective- Destroy all German forces German forces 2 Panzer grenadiers (SS or Regular) 10 Mauser Kar 98 3 SD KFZ 251 14 Total 27 Objective Destroy all American forces Use Map “Dog 2” German Forces set up anywhere on the Road with the hills at the edge of the map and all hexes adjacent to it. 101st Airborne sets up anywhere in the forest Hexes. Rangers Deploy anywhere in the forest with no 101st Airborne troops in it. Special Rules Hold Position- American Forces can’t move during the Assault phase. Hold your fire- American forces cannot attack until any German forces are adjacent to them. Paratroopers- The “Screaming Eagle” paratrooper gets placed as if it were a normal unit during this game.
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Base Set 48/48 need card 4 Tiger 1 Set 2 45/45 Contested Skies 45/45 D-day 43/45 need FW-190, , Spitfire, Reserves 9/45 Mosin Nagant 91/30 1943 Tula M1 Garand Springfield Armory 1943 M1 Carbine Inland GM 1945 (\ _/) ( 0v0 ) (\ vv /) ///|\\\ |
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#2 | |
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A LEDGEND IN HIS OWN MIND
Join Date: Jan 2006
Posts: 254
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Easy Eight,
This scenario looks good. I enjoy the smaller scenarios and games once in awhile. It is a nice break from the multi map, large point games. Sometimes I like playing games with infantry only, it to is a nice break from big armor battles. I thought your special rules “Hold Position” and “Hold your fire” were a great addition. There is only 1 question I have. You state in your set up instructions: Quote:
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WHAT!!! This is only a game? I thought that I was going to rule the world one table top at a time. RACE TO BERLIN |
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#3 | |
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In need of a T-34/85
Join Date: Nov 2005
Location: Maine
Posts: 216
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Quote:
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Base Set 48/48 need card 4 Tiger 1 Set 2 45/45 Contested Skies 45/45 D-day 43/45 need FW-190, , Spitfire, Reserves 9/45 Mosin Nagant 91/30 1943 Tula M1 Garand Springfield Armory 1943 M1 Carbine Inland GM 1945 (\ _/) ( 0v0 ) (\ vv /) ///|\\\ |
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#4 |
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forward until victory!
Join Date: Nov 2005
Location: normandy
Posts: 261
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Nice one, i agree with mr bluze it's always good to have a quicky to play. good movie too.
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nacht stalingrad! AAM junkie Defender gaming with the basic rules and both type of maps |
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#5 |
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A LEDGEND IN HIS OWN MIND
Join Date: Jan 2006
Posts: 254
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Yes you are correct; I did misunderstand your instructions. Thanks for the clarification. I have made a scenario sheet for this scenario. Click on the images below to enlarge them, let me know if everything looks ok.
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WHAT!!! This is only a game? I thought that I was going to rule the world one table top at a time. RACE TO BERLIN |
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#6 |
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Junior Member
Join Date: Mar 2006
Posts: 2
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I love scenario's that use only commons / uncommons! Keeps this game affordable.
Some suggestions: - A special rule "Night Time Conditions" - Maximum firing distance is 4 hexes. - The Axis victory condition: "Exit three units of the western map edge - Axis to set up first. Allied Rangers set up in the woods. Allied PTs "drop" in before the start of the game using the following rule: Allied player designates one of the three forest hexes as the target "drop zone". This must be a valid hex for deployment (no overstacking allowed). Roll a D6, on a role of 1-3 place the PT in the target hex. On a roll of 4-6 there was a miss-drop and the PT's land in one of the adjecent hexes. Roll another D6 for the direction of scatter (1 is the northeast hex-edge, proceed clockwise). If the miss-drop results in overstacking deploy move the PT another hex outward in the direction of the scatter. BTW: Do I have my war movies mixed up or do you mean "Band of Brothers" instead of SPR? |
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#7 | |
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In need of a T-34/85
Join Date: Nov 2005
Location: Maine
Posts: 216
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Quote:
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Base Set 48/48 need card 4 Tiger 1 Set 2 45/45 Contested Skies 45/45 D-day 43/45 need FW-190, , Spitfire, Reserves 9/45 Mosin Nagant 91/30 1943 Tula M1 Garand Springfield Armory 1943 M1 Carbine Inland GM 1945 (\ _/) ( 0v0 ) (\ vv /) ///|\\\ |
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#8 |
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War Correspondent
Join Date: Nov 2005
Location: Frankfort, KY
Posts: 329
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yeah, the germans a goal to motivate them. otherwise, they have no reason to engage the americans.
i would also make hold your fire voluntary. what if the germans aren't dumb enough to accomodate the allies and end up adjacent to them? my favorite way to deal with a situation like this is to make the allied units invisible until they fire or move. just mark the deployment in your mind's eye. i am also eager to see how you deal with the defense of vierville. ohama beach will probably have to wait until set 4. |
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#9 |
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Keeper Of The GTL
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This Scenario is very cool dude!
I played it today and I really enjoyed myself. I can't wait to see what part 2 has to offer!! Keep up the good work. ![]()
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Good Trader Points: +96 Collector of A&AM's, HeroClix's, & SWM's I WAS A SOLDIER .. I AM A SOLDIER .. I WILL ALWAYS BE A SOLDIER!! Visit The Veterans Blog: http://usveterans.blogspot.com/ Find out the latest news with our Military Heros!! |
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#10 | |
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In need of a T-34/85
Join Date: Nov 2005
Location: Maine
Posts: 216
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Quote:
__________________
Base Set 48/48 need card 4 Tiger 1 Set 2 45/45 Contested Skies 45/45 D-day 43/45 need FW-190, , Spitfire, Reserves 9/45 Mosin Nagant 91/30 1943 Tula M1 Garand Springfield Armory 1943 M1 Carbine Inland GM 1945 (\ _/) ( 0v0 ) (\ vv /) ///|\\\ |
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